This is a list of the new and upcoming science fiction and fantasy book releases this month, sorted into the various types. Click through for each category.
This list covers the UK and the US, so I'll give the earliest date at which it's out in both, except where they're off by months or more, when you might see repeats. Also, hopefully obviously, not read many of these yet, though certain ones are on pre-order/my "to be read" list. Book reviews June come later.
What are you going to add to your TBR list this month?
(Note, I've chucked in relevant Amazon links for each book, but I'm aware some people don't like them. Affiliate links for several other shops are at the bottom of this post, but unfortunately I don't have the time to make them all specific. These posts take ages.)
Alchemy and Artifacts: Tesseracts Twenty-Two
Susan MacGregor and Lorina Stephens (ed.)
Alchemy and Artifacts (Tesseracts Twenty-Two) is a collection of twenty-three amazing stories based on historical artifacts combined with fantastic historical fiction.
The stories meld culture, concept and incident into a rich collection of 'what if' speculations that provide warnings yet revel in the cultural celebrations we continue to observe today. They are the touchstones that resonate with all who listen to and learn from the past.
For, once the instigators are dead, the wars ended, and the political machines decayed, only artifacts remain. And it's through these cultural artifacts that we glimpse the possibility of what may have occurred in the past and may yet occur in the future.
You are invited to delve into the motivations behind the events of the past, the quests for power, the fights against repression, and the sacrifices to a greater cause -- human dramas that reflect the worst and best of who we are -- to see what satisfaction comes from sudden insight and awe.
Asimov’s Science Fiction Magazine: A Decade of Hugo & Nebula Award Winning Stories, 2005-2015
Sheila Williams (ed.)
Veteran editor and two-time Hugo winner Sheila Williams picks the best of recent award-winning stories first published by Asimov's Science Fiction Magazine, the world's leading science fiction magazine.
Paula Guran (ed.)
Myths and legends are the oldest of stories, part of our collective consciousness, and the source from which all fiction flows. Full of magic, supernatural powers, monsters, heroes, epic journeys, strange worlds, and vast imagination, they are fantasies so compelling we want to believe them true.
This new anthology compiles some of the best modern short mythic retellings and reinvention of legend from award-winning and bestselling authors, acclaimed storytellers, and exciting new talent, offering readers new ways to interpret and understand the world. Adventure with us on these Mythic Journeys . . .
The Year's Best Military & Adventure SF Volume 5
David Afsharirad (ed.)
The Year's Best Military and Adventure SF series roars into its fifth year, with more stories of derring-do, military combat, and edge of your seat suspense. Thrilling tales of grand science fiction adventure and military action. Selected from the top print and digital markets, these stories are guaranteed to challenge, provoke, and entertain.
Wastelands 3: The New Apocalypse
John Joseph Adams
In WASTELANDS: THE NEW APOCALYPSE, veteran anthology editor John Joseph Adams is once again our guide through the wastelands using his genre and editorial expertise to curate his finest collection of post-apocalyptic short fiction yet. Whether the end comes via nuclear war, pandemic, climate change, or cosmological disaster, these stories explore the extraordinary trials and tribulations of those who survive.
And Cannot Come Again
Funny, frightening and moving, the stories in Simon Bestwick’s new collection explore how our childhoods mark us, our regrets haunt us, and how our innocence is sometimes lost—and sometimes taken away.
A young policewoman is drawn into a dreadful bargain. Murdered girls walk the streets of Manchester beside their still-living friends. Tormented children call on an urban legend for help, and the events of a long-ago summer and first love return with lethal consequences for four childhood friends. All this and more besides, in these fifteen short stories and novelettes from the author of The Faceless and The Feast of All Souls.
Yoon Ha Lee
From the incredible imagination of Hugo- and Arthur C. Clarke-nominated author Yoon Ha Lee comes a collection of stories set in the world of the best-selling Ninefox Gambit. Showcasing Lee’s extraordinary imagination, this collection takes you to the very beginnings of the hexarchate’s history and reveals new never-before-seen stories.
Laurie J. Marks
Laurie J. Marks returns at last to Shaftal in Air Logic for the long-awaited conclusion to her acclaimed series. Karis and those who love her must figure out, in the aftermath of war and an assassination attempt, how to bring together Sainnites and Shaftali in a country where old wounds and enmities fester and Air magic conceals the treason hidden in the heart of the G’deon’s household. When Medric is taken hostage to force Karis’s hand, a strange boy will guide Zanja to the place where she may yet save him, a mother must remember the son she has been made to forget, and Air children will find what their place in the world may yet be.
Though he has vampire, demon, and Viking blood rushing through his veins, Ivar Kjeidsen’s soul-crushing trip to hell broke him in ways he can barely fathom. One vow keeps the deadly immortal standing: To rescue the vampire brother who had sacrificed freedom for him. To do that, Ivar needs the help of a brilliant physicist with wary brown eyes, fierce brilliance, and skin that's way too soft.
Dr. Promise Williams understands the underpinnings of the universe but has never figured out the human beings inhabiting it. Her function is to think—and not feel—until she’s touched by a vampire who’s nowhere near human. The primal hunger in his eyes awakens feelings in her that defy calculation. As she shows him the way to step between worlds, he brands her with a pleasure that could last more than a lifetime . . .
M. C. Planck
The final chapter in the saga of Christopher Sinclair, mechanical engineer turned priest of war. Be careful what you wish for. Christopher finds himself on a throne, squeezing taxes, and guarding against incipient rebellions. This is a far cry from his democratic socialist revolution. But the danger is not limited to self-betrayal. He has seen the face of his true enemy, and it is a face of nightmare. Immortals and nigh-immortals have plans for him, plots that span a hundred thousand years, and traps of unimaginable deviousness. Against all this, what can one reluctant ruler do? The answer, of course: build a bigger bomb.
Cowboy in Wolf's Clothing
High Commander Colt Cavanaugh has spent his life defending his pack and its sprawling ranchlands. But the hardened Grey Wolf soldier has a dark secret that could destroy his life forever.
Belle Beaumont is a wanted woman, on the run from the wolf pack that kidnapped her. When fate brings her face-to-face with the Grey Wolf High Commander himself, rivalry becomes passion, and suddenly more than just her freedom is at stake.
Colt will fight to the death for the healing Belle brings to his battle--worn heart--and for this cowboy wolf, all's fair in love and war...
A sorcerous cataclysm has hit the Range, the final defensive line between the Republic and the immortal Deep Kings.
Tormenting red rains sweep the land, new monstrosities feed on fear in the darkness, and the power of the Nameless, the gods who protect the Republic, lies broken. The Blackwing captains who serve them are being picked off one by one, and even immortals have learned what it means to die. Meanwhile the Deep Kings have only grown stronger, and are poised to deliver a blow that will finally end the war.
Ryhalt Galharrow stands apart from it all. He has been deeper into the wasteland known as the Misery than ever before. It has grown within him - changed him - but all power comes with a price, and now the ghosts of his past, formerly confined to the Misery, walk with him everywhere.
They will even follow him, and the few surviving Blackwing captains, on one final mission into the darkness. You think you know Misery? You've not seen anything yet . . .
In the wake of a climactic battle in the ruined city of Babel, two former best friends suddenly find themselves on opposite sides of the same quest. Eve is torn between the memories of the girl she was, and the synthetic she's discovered herself to be. Together with her lifelike "siblings," Eve sets out to find the real Ana Monrova, whose DNA is the key to building an army of lifelikes. Meanwhile, Eve's best friend, Lemon, is coming to terms with a power that she has long denied--and that others want to harness as a weapon. When she meets a strange boy named Grimm, he offers to lead her out of the horror-ridden landscape and to an enclave of other abnorms like herself. There, Lemon quickly finds a sense of belonging--and perhaps even love--among the other genetic deviates. But all is not what it seems, and with enemies and friends, heroes and villains wearing interchangeable faces, Lemon, too, will join the race to locate Ana Monrova before her former best friend can get to her.
Fear the Stars
Many forces converge on the great city of Triah, bent on its destruction. By sea, Empress Cova of Roden sails with her armada, determined to bring the rival nation under her yoke. From land, Winter, the Chaos Queen, brings her tiellan army, set on revenge. And their advance brings a yet more terrible army still: awoken by the Chaos Queen’s powers, daemons mass on the border between worlds, waiting for a way in.
Caught between the encroaching foes, a small group holds the key to saving the Sfaera from destruction: Knot, the former assassin; Cinzia, the exiled priestess; and Astrid, the vampire-child. But the only way to do so is to step into the Void beyond worlds—from which no one can return unchanged.
Open revolt has been thwarted -- for now -- but unrest still simmers in the kingdom of Galitha. Sophie, despite having built a thriving business on her skill at both dressmaking and magic, has not escaped unscathed from her misadventures in the workers' rebellion. Her dangerous foray into curse casting has rendered her powers unpredictable, and her increasingly visible romantic entanglement with the Crown Prince makes her a convenient target for threatened nobles and malcontented commoners alike.
With domestic political reform and international alliances -- and her own life -- at stake, Sophie must discern friend from foe... before her magic grows too dark for her to wield.
God of Broken Things
Tyrant magus Edrin Walker destroyed the monster sent by the Skallgrim, but not before it laid waste to Setharis, and infested their magical elite with mind-controlling parasites. Edrin's own Gift to seize the minds of others was cracked by the strain of battle, and he barely survives the interrogation of a captured magus. There’s no time for recovery though: a Skallgrim army is marching on the mountain passes of the Clanhold. Edrin and a coterie of villains race to stop them, but the mountains are filled with gods, daemons, magic, and his hideous past. Walker must stop at nothing to win, even if that means losing his mind. Or worse…
R. S. Ford
After uniting the bandit clans, the Iron Tusk has swept into Shengen and taken control of the empire. With an army behind him, he marches along the Skull Road, ready to lay waste to the lands in the west. The mountain fortress of Dunrun and its rag-tag defenders are all that stand in his way.
With their country besieged on all sides, troubling rumours of a priestess amassing power in the north, and unnatural alliances to the south, no help is coming. Alone, they must hold back the inhuman powers of the Iron Tusk, or see life as they know it come to an end.
The old gods have returned…
Kingdoms of the Cursed
Errol Greyson is awake and back in his own body, thanks to his friends Aster the witch and Veronica the half-dead girl. Unfortunately, due to the attempted suicide that led to his months-long coma and temporary reincarnation in Aster’s wooden automaton in the first place, he’s also in a mental hospital.
But when the last person Errol expects breaks him out and forces him back to the magical Kingdoms, he has no other option but to attempt to undo a deadly curse threatening reality itself, in hopes of returning the realm to equilibrium. It’s dangerous business, especially in Errol’s merely-human form, weakened from months in bed.
Fearing for their friend’s life, Aster and Veronica follow, but are quickly separated. Aster is captured by an ancient evil―the source of the curse―while Veronica confronts a mysterious admirer, her own evolving nature, and the dark spirit that murdered her years earlier.
As vast armies collide and dragons take wing, the friends must find each other―and themselves―again.
Two queens, separated by thousands of years, connected by secrets and lies, must continue their fight amid deadly plots and unthinkable betrayals that will test their strength--and their hearts.
Rielle Dardenne has been anointed Sun Queen, but her trials are far from over. The Gate keeping the angels at bay is falling. To repair it, Rielle must collect the seven hidden castings of the saints. Meanwhile, to help her prince and love Audric protect Celdaria, Rielle must spy on the angel Corien--but his promises of freedom and power may prove too tempting to resist.
Centuries later, Eliana Ferracora grapples with her new reality: She is the Sun Queen, humanity's long-awaited savior. But fear of corruption--fear of becoming another Rielle--keeps Eliana's power dangerous and unpredictable. Hunted by all, racing against time to save her dying friend Navi, Eliana must decide how to wear a crown she never wanted--by embracing her mother's power, or rejecting it forever.
Knight of Stars
Lynx and the rest of the Cards are heading south. There's money in their pockets, beer in their hands and a simple job ahead - sun, sea and not getting shot at much. Throw in the prospect of a bar fight and it's almost a holiday.
But the volatile Mage Islands are a powder-keg, one just waiting for a spark. A bloody-handed exile perhaps, or the agent of a foreign power preparing for war. Maybe even a bunch of trigger-happy drunks who've upset the balance of magic across the Riven Kingdom.
Or all three together, that'd definitely work...
Maresi Red Mantle
For Maresi, like so many other girls, the Red Abbey was a haven of safety in a world ruled by brutal men. But now she is a young woman and it is time for her to leave. She must take all that she has learned from her sisters and return to her childhood home to share the knowledge she has gained.
But when Maresi returns to her village, she realises all is not well - the people are struggling under the rule of the oppressive Earl, and people are too busy trying to survive to see the value of her teachings. Maresi finds she must use all the terrible force of the Crone's magic to protect her people, but can she find the strength to do so when her heart is weakening with love for the first time?
Pass of Fire
Time is running out for the Grand Human and Lemurian Alliance. The longer they take to prepare for their confrontations with the reptilian Grik, the Holy Dominion, and the League of Tripoli, the stronger their enemies become. Ready or not, they have to move--or the price in blood will break them.
Matt Reddy and his battered old destroyer USS Walker lead the greatest army the humans and their Lemurian allies have ever assembled up the Zambezi toward the ancient Grik capital city. Standing against them is the largest, most dangerous force of Grik yet gathered.
On the far side of the world, General Shinya and his Army of the Sisters are finally prepared for their long-expected assault on the mysterious El Paso del Fuego. Not only is the dreaded Dominion ready and waiting for them; they've formed closer, more sinister ties with the fascist League of Tripoli.
Everything is on the line in both complex, grueling campaigns, and the Grand Alliance is stretched to its breaking point. Victory is the only option, whatever the cost, because there can be no second chances.
Amy A. Bartol
Roselle St. Sismode is many things: victim of a conspiracy, unwilling host of an ever-evolving mind algorithm, spy for a rebel army, and heir to the Fate of Swords. As a warrior, she’s also the anticipated main event at the Secondborn Trials. When the opening ceremonies erupt in chaos, Roselle is abducted by a sadistic agent with a diabolical plan: transform Roselle into a mind-controlled assassin to topple society. But a rogue scientist has implanted Roselle with a genius technology that is far more powerful. It renders her untouchable. Faster. Stronger. And maybe immortal.
With her enhanced abilities come the highest stakes yet, as Roselle confronts shifting realities at every turn as well as her own mother’s stunning betrayal. Racing against time with a determined resistance group, can Roselle overthrow the forces of destruction and reclaim the most valuable of commodities—her humanity?
After almost dying on Mars, astronaut Liz Anderson returns to Earth, but not to a hero’s welcome. America is in turmoil. The war is over, but the insurgency has just begun. So while life on Mars may have been deadly, at least up there she knew who the enemy was. Along with her, Liz has brought the remnants of the artificial intelligence that waged war on two planets. Buried somewhere deep within the cold electronic circuits lies the last vestiges of her dead partner Jianyu. Liz is torn, unsure whether he’s somehow still alive in electronic form or just a ploy by an adversary that will go to any length to win. Heartbroken and treated with suspicion, she finds herself caught up in the guerrilla war being waged on Earth, wondering if the AI threat is truly gone, or if it has only just begun.
Return to Zero
After the battle in Switzerland, the Fugitive Six find their allegiances torn, dividing them into two factions. Taylor, Kopano, and Nigel return to the Academy with Nine, but nothing is the same. As fear and resentment of the Human Garde continues to grow, the United Nations decrees that all humans with Legacies must be implanted with inhibitors. So our heroes will have no choice but to rebel.
And with the Foundation still at large, Isabela, Caleb, and Ran have decided to join forces with their former foes Einar and Five to hunt them down. But when a new threat is revealed, the group may find itself painfully outmatched. Facing capture or annihilation from all sides, the only hope the Human Garde have for survival is to stand together once and for all to fight back against their true enemies.
Sisters Akeylah, Ren, and Zofi are all a step closer to their dying father's throne, a step closer to the crown that will allow one of them to rule over Kolonya. But the sisters' pasts continue to haunt them. Each hides a secret marked with blood and betrayal, and now their blackmailer is holding nothing back. When King Andros discovers the sisters' traitorous pasts, the consequences will shake the entire kingdom to its core.
As Kolonya's greatest threat stalks closer and closer, weaving a web of fear and deceit around Ren, Zofi, and Akeylah, even the people they love are under suspicion. If the sisters are going to survive, they'll have to learn to trust each other above all else and work together, not only to save themselves, but to protect everyone and everything they hold dear.
Shadow & Flame
They call her the Wilder Queen. It’s a title given to Kate Brighton for her role in the war between the wilder rebellion and the Rimish empire. It’s a title that was hard earned: Kate may have saved her people, but many were lost in the conflict, immortalized in the tattoos of fire that grace her arms.
And it’s a title that Kate never wanted. The rebellion may have made a home for themselves in a country that wants to cast them out, but the peace will never be safe while Edwin, the illegitimate king of Rime, sits upon its throne. And for that, the Wilder Queen must keep hers.
Now war is brewing once again. Kate and her allies receive word of a threat to their ambassador in the Rimish capital; meanwhile, across the channel in Seva, an army is being assembled to conquer Rime—and a prisoner slave named Clash may hold the key to ending the conflict once and for all.
As enemies close in on Kate and Clash from all sides, they must choose where their loyalties lie—with their people, with their loved ones, or with themselves.
Vittorio Ferraro is a man whose family loyalty knows no bounds. He would die for his siblings and the people they love, but what he really wants is to start a family of his own. Deep down, Vittorio has always known finding a woman who could ride shadows would be nearly impossible, let alone one who could accept his particular needs, but he never expected to find her in the middle of a kidnapping . . .
Grace Murphy has always been drawn to Vittorio Ferraro; or at least to the billionaire's public bad boy persona. Now that she's under his protection and his sole focus, she can't help wanting to get as close to him as possible. But Grace knows her presence is putting the entire Ferraro family in danger. Her monster of a brother will never let her go, but Vittorio has no intention of losing the woman whose shadow matches his own . . .
Sorcery of Thorns
ll sorcerers are evil. Elisabeth has known that as long as she has known anything. Raised as a foundling in one of Austermeer’s Great Libraries, Elisabeth has grown up among the tools of sorcery—magical grimoires that whisper on shelves and rattle beneath iron chains. If provoked, they transform into grotesque monsters of ink and leather. She hopes to become a warden, charged with protecting the kingdom from their power.
Then an act of sabotage releases the library’s most dangerous grimoire. Elisabeth’s desperate intervention implicates her in the crime, and she is torn from her home to face justice in the capital. With no one to turn to but her sworn enemy, the sorcerer Nathaniel Thorn, and his mysterious demonic servant, she finds herself entangled in a centuries-old conspiracy. Not only could the Great Libraries go up in flames, but the world along with them.
As her alliance with Nathaniel grows stronger, Elisabeth starts to question everything she’s been taught—about sorcerers, about the libraries she loves, even about herself. For Elisabeth has a power she has never guessed, and a future she could never have imagined.
Soul of the Sword
Yumeko the shapeshifter had one task: take her piece of the ancient and powerful scroll to the Steel Feather temple and prevent the summoning of the great Kami Dragon. But she has a new enemy now. The demon Hakaimono, has escaped and possessed the samurai she thought would protect her, Kage Tatsumi of the Shadow Clan.
Hakaimono has done the unthinkable and joined forces with Genno, the Master of Demons, to break his curse and set himself free. But Genno wishes to overthrow the empire and cover the land in darkness. To do that he needs only one thing, the scroll Yumeko is hiding. As the paths of Yumeko and the possessed Tatsumi cross again the entire empire will be thrown into chaos.
W. Michael & Kathleen O'Neal Gear
Cahokia recovers from a year of chaos following a near civil war and the god incarnate, Morning Star, has declared that his human sister Night Shadow Star and her slave Fire Cat must make a dangerous journey to far off Cofitachequi. For an old threat has arisen on the other side of the great eastern mountains - their brother, Walking Smoke, a madman who is convinced that he is the true deity destined to rule Cahokia.
Night Shadow Star is also ruled by the Underworld Lord, Piasa, but this power dangles a chance of happiness in front of Night Shadow Star and Fire Cat - if they succeed with his agenda, they might become nameless, clanless, and worthless. And thus free.
But the treacherous Tenasee River that they must travel holds its own perils.
And at the end of the journey, Walking Smoke prepares to spring his trap.
It's been a year since the Veil between the human world and the world Beyond was torn apart, and war began again. Sensitive Claire Connolly and bounty hunter Liam Quinn have been helping their human and paranormal allies fight back against the ravaging invaders and save what's left of New Orleans. But a new enemy has arisen, more powerful than any they've seen before, and even Devil's Isle cannot hold her. When Claire learns of a new magical weapon - one built by paranormals themselves - she knows it could turn the tide of war. But to reach it, she and Liam will have to cross into the Beyond itself. In a world full of hostile magic and dangerous foes, she'll have to channel the powers she once kept hidden in order to survive. New Orleans hangs in the balance, and the storm is growing close.
James S. Murray and Darren Wearmouth
Former NYC Mayor Tom Cafferty has been haunted by the horror of a single day. The opening of the brand new Z-train subway line beneath the Hudson River—the supposed shining moment of his tenure. But the ribbon-cutting ceremony turned deadly when the train carrying Cafferty’s wife and other citizens was attacked by a horde of hyper intelligent, bloodthirsty creatures previously unknown to humanity.
Everything changed for Cafferty, ex-NYPD officer Sarah Bowcut, and tech-expert Diego Munoz that day. They had uncovered the deadly truth: the attack was no accident.
And now the creatures that wreaked havoc underneath New York have spread worldwide, and with a massive cover-up—and a secret organization holding nations hostage with the knowledge of how to kill them—Cafferty’s team must fight against impossible odds to save the entire planet from an apocalyptic scale disaster.
Beneath the surface of our world, mythological creatures and their artifacts still exist. As with a rhino horn, a tiger's bones, or a monkey's paw, corrupt people pay fortunes for a sliver of a satyr's hoof, a gryphon's claw, a basilisk's scale, or an angel's wing. These criminals also sell living supernatural creatures, whole or a piece at a time, to be harvested for their supernatural essence. Having become embroiled in the secret world of the Relics, creatures known as the Kin, Angela Gough is on the run in the United States.
Forty years ago the town of Longford was the site of a deadly disease outbreak that wiped out the entire population. The infection was contained, the town isolated, and the valley in which it sits flooded and turned into a reservoir. The truth - that the outbreak was intentional, and not every resident of Longford died - disappeared beneath the waves.
Now the town is revealed again. The Kin have an interest in the ruins, as do the fairy Grace and the Nephilim leader Mallian. The infection has risen from beneath silent waters, and this forgotten town becomes the focus of the looming battle between humankind and the Kin.
The Final Days of Magic
J. D. Horn
Once caged in an illusory realm by blood relatives, Alice Marin has been freed into a world where the last remnants of magic are quickly passing away. Dissolving with them is the unity among witches…and their sanity. Grappling with the revelations of her true parentage—and her burgeoning relationship with Nathalie Boudreau, a psychic with her own demons—Alice and her allies, both living and dead, must draw on every skill they possess. It’s the only way to defeat the destructive forces borne of the horrifying history of Alice’s own family. That means unlocking the final secrets of The Book of Unwinding.
Now, on the longest night of the year, the streets of New Orleans will become a battleground as Alice and the few she can trust engage in a war amid the final days of magic. But the revelations that lie ahead may be too dark to escape.
The Fire Opal Mechanism
Jewels and their lapidaries and have all but passed into myth.
Jorit, broke and branded a thief, just wants to escape the Far Reaches for something better. Ania, a rumpled librarian, is trying to protect her books from the Pressmen, who value knowledge but none of the humanity that generates it.
When they stumble upon a mysterious clock powered by an ancient jewel, they may discover secrets in the past that will change the future forever.
The Girl Who Could Move Sh*t With Her Mind
Teagan Frost is having a hard time keeping it together. Sure, she's got telekinetic powers - a skill that the government is all too happy to make use of, sending her on secret break-in missions that no ordinary human could carry out. But all she really wants to do is kick back, have a beer, and pretend she's normal for once.
But then a body turns up at the site of her last job - murdered in a way that only someone like Teagan could have pulled off. She's got 24 hours to clear her name - and it's not just her life at stake. If she can't unravel the conspiracy in time, her hometown of Los Angeles will be in the crosshairs of an underground battle that's on the brink of exploding . . .
Orson Scott Card and Aaron Johnston
A coalition of Earth's nations barely fought off the Formics' first scout ship. Now it's clear that there's a mother-ship out on edge of the system, and the aliens are prepared to take Earth by force. Can Earth's warring nations and corporations put aside their differences and mount an effective defense?
The Iron Dragon's Mother
Caitlin of House Sans Merci is the young half-human pilot of a sentient mechanical dragon. Returning from her first soul-stealing raid, she discovers an unwanted hitchhiker.
When Caitlin is framed for the murder of her brother, to save herself she must disappear into Industrialized Faerie, looking for the one person who can clear her.
Unfortunately, the stakes are higher than she knows. Her deeds will change her world forever.
The Last Supper Before Ragnarok
Tanis Barlas, snake-woman assassin. Cason Cole, the killer of gods. Louie Fitzsimmons, the last known Prophet. And Rupert Wong, a chef who just wants to eat his instant noodles and stay home.
The Greek Pantheon has been obliterated, and gods and monsters across the globe are looking to fill the vacuum. But Rupert, Case, Fitz, and Tanis have bigger problems to deal with.
It’s time to answer the biggest question of all: Where did the father gods go?
The October Man
Trier is famous for wine, Romans and for being Germany's oldest city. So when a man is found dead with, his body impossibly covered in a fungal rot, the local authorities know they are out of their depth.
Fortunately this is Germany, where there are procedures for everything.
Enter Investigator Tobias Winter, whose aim is to get in, deal with the problem, and get out with the minimum of fuss, personal danger and paperwork. With the help of frighteningly enthusiastic local cop, Vanessa Sommer, he's quick to link the first victim to a group of ordinary middle aged men - and to realise they may have accidentally reawakened a bloody conflict from a previous century. But the rot is still spreading, literally and with the suspect list extending to people born before Frederick the Great solving the case may mean unearthing the city's secret magical history.
. . . so long as that history doesn't kill them first.
For years, Vasin Sapphire has been waiting for the perfect opportunity to strike. Now, as other Deathless families come under constant assault from the monsters that roam the Wild, that time has come.
In the floating castle of Rochant Sapphire, loyal subjects await the ceremony to return their ruler to his rightful place. But the child raised to give up his body to Lord Rochant is no ordinary servant. Strange and savage, he will stop at nothing to escape his gilded prison.
Far below, another child yearns to see the human world. Raised by a creature of the Wild, he knows their secrets better than any other. As he enters into the struggle between the Deathless houses, he may be the key to protecting their power or destroying it completely.
The Soul of Power
Sophy Dunbarron has always felt like an imposter. Separated from her birth mother, raised by parents mourning the loss of their true daughter and unacknowledged by her absent father, Sophy only desires one thing: a place and a family to call her own.
But fate has other ideas in mind. Caught up in Elanna Valtai's revolution, Sophy has been crowned queen - a role she has been groomed her whole life to fill.
But wearing a crown is quite different to keeping a crown. With an influx of magic-bearing refugees pouring in across the border, resources already thinned by war are stretched to the breaking point. Half the nobility in her court want her deposed, and the other half question her every decision. And every third person seems to be spontaneously manifesting magical powers.
When Elanna is captured and taken to Paladis, Sophy's last ally vanishes, and she is left to navigate a political maze that becomes more complex and thorny by the day. And worse, Sophy is hiding a huge secret, which, if discovered, could destroy her tenuous hold on the crown.
Roper, the Black Lord of the northern people, may have vanquished the Suthern army at the Battle of Harstathur. But the greatest threat to his people lies in the hands of more shadowy forces.
In the south, the disgraced Bellamus bides his time. Learning that the young Lord Roper is planning to invade the southern lands, Bellamus conspires with his Queen to unleash a weapon so deadly it could wipe out Roper's people altogether.
And at a time when Roper needs his friends more than ever, treachery from within puts the lives of those he loves in mortal danger . . .
The Stiehl Assassin
The Skaar have arrived in the Four Lands, determined to stop at nothing less than all-out conquest. They badly need a new home, but peaceful coexistence is not a concept they understand. An advance force under the command of Princess Ajin has already established a foothold, but now the full Skaar army is on the march - and woe betide any who stand in its way.
But perhaps the Skaar victory is not a foregone conclusion. The Druid Drisker Arc has freed both himself and Paranor from exile. Drisker's student, Tarsha Kaynin, has been reunited with the chief defender of the Druid order, and is learning to control her powerful Wishsong magic. If they can only survive Tarsha's brother and the Druid who betrayed Drisker Arc, they might stand a chance of defeating the Skaar. But that is a very big if . . . as Tarsha's brother now carries the Stiehl - one of the most powerful weapons in all the Four Lands - and is determined to take his revenge on everyone who has wronged him.
To Clear Away the Shadows
The truce between Cinnabar and the Alliance is holding, and the Republic of Cinnabar Navy is able to explore regions of the galaxy without the explorers being swept up in great power conflict.
The Far Traveller is probing sponge space to open routes for Cinnabar traders—and for RCN warships if war breaks out again. But besides astrogation, the Far Traveller is to survey and catalog life forms on the worlds it touches. Harry Harper has just been posted to the Traveller. He's an RCN officer by convention, a scientist by training—and a member of one of leading aristocratic families on Cinnabar by birth.
Lieutenant Rick Grenville would rather serve on a warship in the heart of battle, but peace and the whim of the Navy Board have put him on an exploration vessel instead. He finds that the dangers on the fringes of civilization are just as great as those from missiles and gunfire that he expected to face. As internal struggles cause the Alliance to relax its iron grip, regional forces are attempting to increase their own power—and they're not fussy about the means they use.
Besides the biological answers that officials on Cinnabar expect the Far Traveller to find, the ship's Director of Science, Doctor Veil, has her own agenda: to learn more about the Archaic Spacefarers who roamed the universe tens of thousands of years before humans reached the stars. The crew of the Far Traveller is poised to clear more of the shadows away from the deep past than ever before in human history—if they survive.
When the Sleepers wake. Once, that phrase meant: never. The Sleepers were a myth, part of a story told to children. But in truth, the Sleepers, ancient princes in the court of the Winter Queen, were imprisoned in slumber by the gods themselves--in the cold, dark ruins of the ancient city that lies buried beneath the capitol of the Empire. And that prison is fraying, at last.
They are waking. The gods no longer walk the world. There is no power that can stand against the princes when they wake--and the city that has been Jewel's home for her entire life will be destroyed when the Sleepers walk. There is only one person to whom they owe allegiance, only one chance to halt them before they destroy everything in their ancient rage.
But that person is the Winter Queen; she is not, and has never been mortal. Jewel carries the last of the surviving saplings that might usher in a new Summer age--but all of the roads that lead to the court of the Queen are closed. Jewel ATerafin has faced the Oracle's test. She has control of the prophetic powers that she once considered a curse and a burden. She will find her way to the Winter Queen, and she will ask--or beg--the Winter Queen to intervene to save her kind, her House, and everything she loves.
But she is mortal, and time has never been her friend. The demons are waiting to bar her way, bringing battle to the hidden ancient paths on which she must travel. To win, she must face the true meaning of the Oracle's test, and risk sanity and life to make the choice that has always lurked at the heart of the firstborn's test. And even then, it might be too late.
War of the Bastards
A year has passed since the fall of Lightspire. The Inquisitor Miles Hampstedt has usurped the throne and rules Noveris with a blood-soaked iron fist. Tilla and her friends have become hardened rebels in the Unbroken, a band of guerrilla fighters hiding out in the fringes of the Kingdom. Tilla is plagued with doubt and regret; Lyriana struggles with the burdens of being a fugitive Queen; Zell atones for his guilt by killing for the cause. And even as they all fight, they know their cause is doomed, that with very passing day Miles' power grows, his army of Bloodmages spreading to cover the continent. Then a raid on an outpost produces two unexpected prisoners: Lord Elric Kent himself, now a prisoner obsessed with revenge, and Syan See, a strange girl from the Red Wastes. Tilla struggles with the emotional weight of confronting her father, but it's Syan that offers the true revelation. She demonstrates a new incredible kind of magic, and speaks of a secret civilisation hidden in isolation in the mysterious Wastes. With Miles' forces closing in, Tilla and her friends (alongside a hostage Lord Kent) set out to make contact with Syan's people, to make a pact that could turn the war. The journey will test their character, forge unlikely alliances, reveal the horrifying true nature of magic, and set in motion a battle that will determine the fate of Noveris itself.
SWAT werewolf Zane Kendrick will do whatever it takes to take down the man who attacked his pack. His search takes him to Los Angeles, but when he meets Alyssa, the smart, sexy agent who comes to his aid, he's immediately interested in pursuing more than just the next lead. All his wolf instincts tell him that she's The One.
FBI agent Alyssa Carson has investigated some weird stuff lately, and finding missing people drained of their blood definitely falls into that category. When following a clue leads her to Zane, she agrees to work with him and his team. She's attracted to the gorgeous Brit, but she doesn't have time for anything but finding answers.
When Zane and Alyssa discover the sinister truth, it'll take everything they have to make it out of this mission with their lives—and hearts—intact.
Kidnapped as a young girl, her psychic powers harnessed by a madman, Memory lives a caged and isolated existence . . . until she comes face-to-face with a wolf. Labelled an empath by her bad-tempered rescuer, Memory knows that her 'gift' is nothing so bright. It is a terrible darkness that means she will always be hunted.
But Memory is free now and she intends to live. A certain growly wolf can just deal with it.
Alexei prefers to keep his packmates at bay, the bleak history of his family a constant reminder that mating, love, hope is not for him. But Memory, this defiant and fearless woman who stands toe-to-toe with him awakens the most primal part of his nature - and soon, he must make a choice: risk everything or lose Memory to a murderous darkness that wants to annihilate her from existence . . .
A Sword Named Truth
Long-dormant magical forces are moving once again in Sartorias-deles. Agents of Norsunder, a mysterious bastion of incredible dark power, have reappeared in the world, amassing resources and sowing instability.
But with numerous nations led by young rulers brought too early to their thrones, the world is hardly ready to defend itself. Atan is still uncomfortable with her new queenship, gained after her country was freed from a Norsundrian enchantment that left it frozen outside time for a century. Senrid strives to establish rule of law, after deposing his brutal and cruel uncle, seeking to exert control over rebellious jarls and a distrustful military academy. Jilo never expected the responsibility of leading his nation, but when its dictator vanishes after a Norsundrian attack, Jilo finds himself stepping into the power void, taking the reins of a country so riddled with dark magic that its citizenry labors for mere survival. Clair and CJ lead a band of misfits against magical threats that overshadow their tiny country, including a direct incursion from the Norsundrians.
Those in power are not the only individuals working to subvert the plans of Norsunder. Liere, a young shopkeeper's daughter, battles her own debilitating insecurities to live up to her reputation as a former savior of the realm. Hibern, a mage's apprentice, must act as a liaison between national leaders, negotiating politics still foreign to her. Rel, a traveling warrior, stirs powerful allies to action encourages common folk to take up arms.
These leaders soon realize that any significant victory against Norsunder will require an alliance between their nations. Yet good intentions may fracture in the face of personal grudges, secrets, and inexperience. As the Norsundrian attacks become bolder, the members of this tenuous alliance must find ways to trust one another and bind themselves together--lest they fail to defend against a host that has crushed entire worlds.
Before the Broken Star
Emily R. King
Everley Donovan is living on borrowed time. The lone survivor of her family’s unexplained assassination, she was saved by an ingeniously crafted clockwork heart. But the time she was given won’t last forever. Now, every tick-tock reminds her how fragile her existence is and hastens her quest to expose Killian Markham, the navy admiral who shattered her world and left her for dead. But Everley’s hunt for justice will be a long and hard-won voyage.
Her journey takes her to a penal colony on a cursed isle, where she will be married off and charged to build the new world. It is here, and beyond, that hidden realms hide, treasures are unearthed, her family secrets are buried, and young love will test the strength of her makeshift heart. When Everley discovers Markham may not be who he seems, her pursuit for truth is bound to his redemption, her tragic history, and her astonishing destiny.
Convicted of a crime he didn't commit, Cade is facing a year in reform school when he finds himself suddenly transported to another realm.
Populated by bloodthirsty prehistoric creatures and fierce warriors, Cade's surroundings are full of danger. Along with his fellow students, Cade is forced to become a contender in a deadly game of the highest stakes, controlled by invisible overlords.
Who are these brutal rulers, and why did they choose Cade? Before he can find answers, Cade must get ready to fight ...
Danielle L. Jensen
In a world divided by meddlesome gods and treacherous oceans, only the Maarin possess the knowledge to cross the Endless Seas. But they have one mandate: East must never meet West.
Teriana is the second mate of the Quincense and heir to the Maarin Triumvirate. Her people are born of the seas and the keepers of its secrets, but when her closest friend is forced into an unwanted betrothal, Teriana breaks her people's mandate so her friend might escape--a choice with devastating consequences.
Marcus is the commander of the Thirty-Seventh, the notorious legion that has led the Celendor Empire to conquer the entire East. The legion is his family, but even they don't know the truth he's been hiding since childhood. It's a secret he'll do anything to protect, no matter how much it costs him - and the world.
When an Empire senator discovers the existence of the Dark Shores, he captures Teriana's crew and threatens to reveal Marcus's secret unless they sail in pursuit of conquest, forcing the two into an unlikely--and unwilling--alliance. They unite for the sake of their families, but both must decide how far they are willing to go, and how much they are willing to sacrifice.
Thousands of years ago, the twin gods Kiriah and Bellias made a wager as to who could raise the best civilization. Kiriah created the Fireborn, the children of light, who would wield the power of the sun and the blessings of nature. Bellias nurtured the Starborn, the children of the heavens, who would harness the arcane power that rippled across the night sky and flowed through all living things. And so the battle began . . .
As the war between the Fireborn and Starborn enters the Fourth Age, three unlikely heroes emerge. Allegria is a young priestess who longs to honor the goddess of the sun with her battle skills rather than her prayers . Hallow is an apprentice without a master, eager to explore his power over the stars. And Deo is the chosen one, a child of both worlds who could be the key to bringing peace across the land—or the ultimate weapon in the war to end all wars . . .
The time has come for these three companions to choose sides—and seal their fates—in the thrilling first novel of the epic Born Prophesy saga by bestselling author Katie MacAlister.
Kingdom of Exiles
Maxym M. Martineau
Exiled Charmer Leena Edenfrell is running out of time. Empty pockets forced her to sell her beloved magical beasts-an offense punishable by death-and now there's a price on her head. With the realm's most talented murderer-for-hire nipping at her heels, Leena makes Noc an offer he can't refuse: powerful mythical creatures in exchange for her life.
Plagued by a curse that kills everyone he loves, Noc agrees to Leena's terms in hopes of finding a cure. Never mind that the dark magic binding the assassin's oath will eventually force him to choose between Leena's continued survival...and his own.
In a game of trust and half-lies, only one thing can be certain: traps capture more than beasts and ensnared hearts are impossible to untangle.
Left Fur Dead
J. M. Griffin
Juliette “Jules” Bridge prides herself on the tender rehabilitation she provides for injured or abused rabbits on her New Hampshire rescue farm, but she has a very special relationship with one bunny in particular. Bun is a black-and-white rabbit who happens to have the ability to communicate through mental telepathy. Once she got over the shock, Jules found her furry friend had a lot to say.
One frigid March morning on their walk together, Bun spots a body. The police identify the frozen stiff as Arthur Freeman, aka Arty the Mime. Jules and Arty knew each other on the children's party circuit, where he’d perform magic tricks and she had an educational rabbit petting pen. With Bun egging her on, Jules decides it’s time they hop to it and put their heads together to discover who silenced the mime. But their investigation leads them down a rabbit hole of more suspects and lies, while a killer sets a trap for them . . .
Spine of the Dragon
Kevin J. Anderson
Two continents at war, the Three Kingdoms and Ishara, are divided by past bloodshed. When an outside threat arises—the reawakening of a powerful ancient race that wants to remake the world—the two warring nations must somehow set aside generational hatreds and form an alliance to fight their true enemy.
Storm and Fury
Jennifer L. Armentrout
Enter a world of gargoyle protectors, rising demons and one girl with an explosive secret.Eighteen-year-old Trinity Marrow may be going blind, but she can see and communicate with ghosts and spirits. Her unique gift is part of a secret so dangerous that she's been in hiding for years in an isolated compound fiercely guarded by Wardens--gargoyle shape-shifters who protect humankind from demons. If the demons discover the truth about Trinity, they'll devour her, flesh and bone, to enhance their own powers.When Wardens from another clan arrive with disturbing reports that something out there is killing both demons and Wardens, Trinity's safe world implodes. Not the least because one of the outsiders is the most annoying and fascinating person she's ever met. Zayne has secrets of his own that will upend her world yet again--but working together becomes imperative once demons breach the compound and Trinity's secret comes to light. To save her family and maybe the world, she'll have to put her trust in Zayne. But all bets are off as a supernatural war is unleashed...
Selah has waited her whole life for a happily ever after. As the only daughter of the leader of Potomac, she knows her duty is to find the perfect match.
But after an excruciatingly public rejection, Selah’s stepmother suggests an unthinkable solution: Selah must set sail across the Atlantic to visit a series of potential suitors—and if she doesn’t come home engaged, she shouldn’t come home at all.
From the gardens of England to the fjords of Norge, Selah’s quest will be the journey of a lifetime. But her stepmother’s schemes aren’t the only secrets hiding belowdecks…and the stakes of her voyage may be higher than any happy ending.
The Evil Queen
Far, far away, in the realm of Enchantia, creatures of legend still exist, magic is the norm and fairy tales are real. Except, fairy tales aren’t based on myths and legends of the past—they are prophecies of the future.
Raised in the mortal realm, Everly Morrow has no idea she’s a real-life fairy-tale princess—until she manifests an ability to commune with mirrors.
Soon, a horrifying truth is revealed. She is fated to be Snow White’s greatest enemy, the Evil Queen.
With powers beyond her imagination or control, Everly returns to the land of her birth. There, she meets Roth Charmaine, the supposed Prince Charming. Their attraction is undeniable, but their relationship is doomed. As the prophecy unfolds, Everly faces one betrayal after another, and giving in to her dark side proves more tempting every day. Can she resist, or will she become the queen—and villain—she was born to be?
Eighteen-year-old Gu Miyoung has a secret--she's a gumiho, a nine-tailed fox who must devour the energy of men in order to survive. Because so few believe in the old tales anymore, and with so many evil men no one will miss, the modern city of Seoul is the perfect place to hide and hunt.
But after feeding one full moon, Miyoung crosses paths with Jihoon, a human boy, being attacked by a goblin deep in the forest. Against her better judgment, she violates the rules of survival to rescue the boy, losing her fox bead--her gumiho soul--in the process.
Jihoon knows Miyoung is more than just a beautiful girl--he saw her nine tails the night she saved his life. His grandmother used to tell him stories of the gumiho, of their power and the danger they pose to men. He's drawn to her anyway. When he finds her fox bead, he does not realize he holds her life in his hands.
With murderous forces lurking in the background, Miyoung and Jihoon develop a tenuous friendship that blossoms into something more. But when a young shaman tries to reunite Miyoung with her bead, the consequences are disastrous and reignite a generations-old feud . . . forcing Miyoung to choose between her immortal life and Jihoon's.
A Hazardous Engagement
A stand-alone novella featuring Madis Defranthea, whose brother presents her with a challenge. If she wants to join his gang, she and her team have to steal a magical belt that’s locked to the waist of a bride, on her wedding night, in a fortified castle, on a rock in the middle of the sea.
Madis takes him up on it. But when she discovers just how much her brother didn’t know, the job proves even more hazardous than she bargained for...
Featuring magic, automata, snobbery, small gods, large fish, a useful corpse and an unnervingly intelligent horse.
Above the Ether
In a future very like today, Above the Ether follows six sets of characters moving through a landscape and a country just beginning to show the signs of change. A father and his young children fleeing a tsunami after a massive earthquake in the Gulf. A woman and her husband punished endlessly for the loss of both their sons in the wake of addiction, watching a fire slowly burn closer to their family home. A brilliant investor, assessing opportunity in the risk to crops, homes, cities, industries, infrastructure, working in the silent comfort of her office sixty floors up in the scorching air. A doctor and his wife stuck in a refugee camp for immigrants crossing the border. Two young men working the rides in a roadside carnival, one escaping a violent past, the other a racist present. A man who runs a chain of nondescript fast-food restaurants.
While every night the news alternates images of tsunami destruction with the baseball scores, the characters converge on a city far away, where the forces of change have already broken―a city abandoned, left to be scavenged as the levee system protecting it slowly fails―until, in their vehicles on the highway that runs through it, they witness the approach of what looks to be just one more violent storm.
Across the Void
S. K. Vaughn
May Knox floats in space, the only survivor of a catastrophic accident. There is just one person who can save her: a man whose heart she broke, millions of miles away. It's Christmas Day, 2067.
Silent Night drifts across the ruins of a wrecked spaceship, listing helplessly in the black. A sole woman, May, stirs within - the last person left alive of a disastrous first manned mission to Europa, a moon of Jupiter.
There is only one person who can help her - her ex-husband Stephen, a NASA scientist who was heading up the mission back on Earth. Until, that is, she broke his heart and he left both her and the mission.
Now May clings to life and it is only his voice travelling across the fathomless miles that can bring her home.
Empress of Forever
A wildly successful innovator to rival Steve Jobs or Elon Musk, Vivian Liao is prone to radical thinking, quick decision-making, and reckless action. On the eve of her greatest achievement, she tries to outrun people who are trying to steal her success.
In the chilly darkness of a Boston server farm, Viv sets her ultimate plan into motion. A terrifying instant later, Vivian Liao is catapulted through space and time to a far future where she confronts a destiny stranger and more deadly than she could ever imagine.
The end of time is ruled by an ancient, powerful Empress who blesses or blasts entire planets with a single thought. Rebellion is literally impossible to consider--until Vivian Liao arrives. Trapped between the Pride—a ravening horde of sentient machines—and a fanatical sect of warrior monks who call themselves the Mirrorfaith, Viv must rally a strange group of allies to confront the Empress and find a way back to the world and life she left behind.
Fall or, Dodge in Hell
When gaming billionaire Richard ‘Dodge’ Forthrast is pronounced brain dead following a routine medical procedure, his family and close friends are left stunned, devastated, and forced to make difficult decisions.
Dodge’s will asks that his body be given to a cryonics company, owned by enigmatic tech entrepreneur Elmo Shepherd, whose business practices give Dodge’s family understandable cause for concern. But when Dodge wrote his will he didn’t anticipate that one day he’d be declared brain dead.
He also didn’t anticipate his brain being turned on again.
Years later, an astounding achievement in technology will allow the human race to defy death itself, giving birth to the Bitworld, an eternal afterlife. But this imagined state of perfection is not all that it appears to be…
Ann Dávila Cardinal
If Lupe Dávila and Javier Utierre can survive each other’s company, together they can solve a series of grisly murders sweeping though Puerto Rico. But the clues lead them out of the real world and into the realm of myths and legends. And if they want to catch the killer, they'll have to step into the shadows to see what's lurking there—murderer, or monster?
When Lucie Sterling's niece is abducted, she knows it won't be easy to find answers. Stanton is no ordinary city: invasive digital technology has been banned, by public vote. No surveillance state, no shadowy companies holding databases of information on private citizens, no phones tracking their every move.
Only one place stays firmly anchored in the bad old ways, in a huge bunker across town: Green Valley, where the inhabitants have retreated into the comfort of full-time virtual reality - personae non gratae to the outside world. And it's inside Green Valley, beyond the ideal virtual world it presents, that Lucie will have to go to find her missing niece.
May 1992. In Russia, Boris Yeltsin is showing millions of communists the specter of capitalism. Yugoslavia is disintegrating. United Germany is uncertain about their next move, and communism is collapsing all around. And in a corner of old Calcutta, Herbert Sarkar, sole proprietor of a company that delivers messages from the dead, decides to give up the ghost. Decides to give up his aunt and uncle, his friends and foes, his fondness for kites, his aching heart that broke for Buki, his top terrace from where he stared up at the sky, his Ulster overcoat with buttons like big black medals, his notebook full of poems, his Park Street every evening when the sun goes down, his memory of a Russian girl running across the great black earth as the soldiers lift their guns and get ready to fire, his fairy who beat her wings against his window and filled his room with blue light . Surreal, haunting, painful, beautiful and astonishing in turn, and sweeping us along from Herbert's early orphan years to the tumultuous Naxalite times of the 1970s to the explosive events after his death, Bhattacharya's groundbreaking novel is now available in a daring new translation and holds up before us both a fascinating character and a plaintive city.
In the Shadow of Spindrift House
The stories and legends surrounding the decrepit property are countless and contradictory, but one thing is clear: there are people willing to pay a great deal to determine the legal ownership of the house. When Harlowe and her friends agree to investigate the mystery behind the manor, they do so on the assumption that they'll be going down in history as the ones who determined who built Spindrift House"€"and why. The house has secrets. They have the skills. They have a plan. They have everything they need to solve the mystery.
Everything they need except for time. Because Spindrift House keeps its secrets for a reason, and it has no intention of letting them go
Magic for Liars
When a gruesome murder is discovered at The Osthorne Academy of Young Mages, where her estranged twin sister teaches Theoretical Magic, reluctant detective Ivy Gamble is pulled into the world of untold power and dangerous secrets. She will have to find a murderer and reclaim her sister—without losing herself.
Eleven-year-old Mimi Mackson comes from a big Indian American family: Dad's a renowned food writer, Mom's a successful businesswoman, and her three older siblings all have their own respective accomplishments. It's easy to feel invisible in such an impressive family, but Mimi's dream of proving she's not the least-talented member of her family seems possible when she discovers a contest at the new bakery in town. Plus, it'll start her on the path to becoming a celebrity chef like her culinary idol, Puffy Fay.
But when Mimi's dad returns from a business trip, he's mysteriously lost his highly honed sense of taste. Without his help, Mimi will never be able to bake something impressive enough to propel her to gastronomic fame.
Drawn into the woods behind her house by a strangely familiar song, Mimi meets Vik, a boy who brings her to parts of the forest she's never seen. Who knew there were banyan trees and wild boars in Massachusetts? Together they discover exotic ingredients and bake them into delectable and enchanting treats.
But as her dad acts stranger every day, and her siblings' romantic entanglements cause trouble in their town, Mimi begins to wonder whether the ingredients she and Vik found are somehow the cause of it all. She needs to use her skills, deductive and epicurean, to uncover what's happened. In the process, she learns that in life, as in baking, not everything is sweet. . . .
Missing, Presumed Dead
With a touch, Lexi can sense how and when someone will die. Some say it’s a gift. But to Lexi it’s a curse—one that keeps her friendless and alone. All that changes when Lexi foresees the violent death of a young woman, Jane, outside a club.
Jane doesn’t go to the afterlife quietly. Her ghost remains behind, determined to hunt down her murderer, and she needs Lexi’s help. In life, Jane was everything Lexi is not—outgoing, happy, popular. But in death, all Jane wants is revenge.
Lexi will do anything to help Jane, to make up for the fact that she didn’t—couldn’t—save Jane’s life, and to keep this beautiful ghost of a girl by her side for as long as possible.
My Enemy's Enemy
In September 1939, Nazi Holocaust mastermind Heinrich Himmler conscripts brilliant physicist Peter Winter to devise a secret weapon of supreme power, and to create a revolutionary aircraft to deliver it. Peter, and his Jewish wife, Rachel, know they may only be able to slow Himmler down, and not stop him from developing the ultimate weapon.
In modern-day Pakistan, the elite terrorist known as the Asp survives a U.S. drone strike, then undertakes a solo mission to penetrate America’s heartland to wreak destruction. Meanwhile, ambitious aircraft historian Cassidy Gooding and irascible Colorado cowboy Frank Luck unlock an aviation relic’s secret and discover the terrible truth the Asp may be closing in on.
Now high atop North America’s backbone, old secrets collide with new, and Cass and Frank must prevent the possible massive devastation of an American city—or die trying. If they fail?
My Name is Monster
After the Sickness has killed off her parents, and the bombs have fallen on the last safe cities, Monster emerges from the Arctic vault which has kept her alive. When she washes up on the coast of Scotland, everyone she knows is dead, and she believes she is alone in an empty world.
Monster begins the long walk south, scavenging and learning the contours of this familiar land made new. Slowly, piece by piece, she begins to rebuild a life. Until, one day, she finds a girl: another survivor, feral, and ready to be taught all that Monster knows. But the lessons the girl learns are not always those Monster means to teach . . .
Natalie Tan's Book of Luck & Fortune
At the news of her mother's death, Natalie Tan returns home. The two women hadn't spoken since Natalie left in anger seven years ago, when her mother refused to support her chosen career as a chef. Natalie is shocked to discover the vibrant neighborhood of San Francisco's Chinatown that she remembers from her childhood is fading, with businesses failing and families moving out. She's even more surprised to learn she has inherited her grandmother's restaurant.
The neighborhood seer reads the restaurant's fortune in the leaves: Natalie must cook three recipes from her grandmother's cookbook to aid her struggling neighbors before the restaurant will succeed. Unfortunately, Natalie has no desire to help them try to turn things around--she resents the local shopkeepers for leaving her alone to take care of her agoraphobic mother when she was growing up. But with the support of a surprising new friend and a budding romance, Natalie starts to realize that maybe her neighbors really have been there for her all along.
Perfectly Preventable Deaths
Sixteen-year-old twins Madeline and Catlin move to a new life in Ballyfrann, a strange isolated Irish town, a place where the earth is littered with small corpses and unspoken truths. A place where, for generations, teenage girls have gone missing in the surrounding mountains. As distance grows between the twins - as Catlin falls in love, and Madeline begins to understand her own nascent witchcraft - Madeline discovers that Ballyfrann is a place full of predators. And when Catlin falls into the gravest danger of all, Madeline must ask herself who she really is, and who she wants to be - or rather, who she might have to become to save her sister.
Silver in the Wood
There is a Wild Man who lives in the deep quiet of Greenhollow, and he listens to the wood. Tobias, tethered to the forest, does not dwell on his past life, but he lives a perfectly unremarkable existence with his cottage, his cat, and his dryads.
When Greenhollow Hall acquires a handsome, intensely curious new owner in Henry Silver, everything changes. Old secrets better left buried are dug up, and Tobias is forced to reckon with his troubled past—both the green magic of the woods, and the dark things that rest in its heart.
Sarah Beth Durst
Storm beasts and their guardians create perfect weather every day, and Mina longs for a storm beast of her own. But when the gentle girl bonds with a lightning beast - a creature of fire and chaos - everyone's certain it's a mistake. Everyone but Mina and the beast himself, Pixit. Quickly enrolled in lightning school, Mina struggles to master a guardian's skills, and she discovers that her country's weather comes at a devastating cost - a cost powerful people wish to hide. Mina's never been the type to speak out, but someone has to tell the truth, and, with Pixit's help, she resolves to find a way to be heard.
Sura Neelin is on the run from her creditors, from her past, and her father’s murderers. She can’t get a job, she can’t get a place to live, she can’t even walk down the street: the total surveillance society that is mid-21st century America means that every camera and every pair of smart glasses is her enemy.
But Sura might have a chance in the alternate reality of the games. People can disappear in the LARP game worlds, into the alternate economy of Notchcoin and blockchains. The people who build the games also program the surveillance networks—she just needs an introduction, and the skills to play.
Turns out, she has very valuable skills, and some very surprising friends.
Stronger than a Bronze Dragon
As a warrior who protects her village from shadow spirits, Anlei has never been beyond the borders of her town. All of that changes the day the viceroy and his fleet of mechanical dragons arrives. It's the protection her village is desperate for, but it will only be given in exchange for Anlei's hand in marriage. Torn between wanting to protect her village and her own freedom, Anlei is forced to make a sacrifice.
The day before her wedding, she encounters Tai, a young thief who is also trying to save his people. Tempted by his quest and the thrill of glory it promises, the two embark on an epic journey to the Courts of Hell to discover where the shadow spirits come from. But the secret of their existence isn't so easily solved.
Amid dark experiments and battles on magic-fueled airships, Anlei must summon the courage to be the hero; to live the life she has always dreamed of.
Teeth in the Mist
Sixteen-year-old photography enthusiast Zoey has been fascinated by the haunted, burnt-out ruins of Medwyn Mill House for as long as she can remember--so she and her best friend, Poulton, run away from home to explore them. But are they really alone in the house? And who will know if something goes wrong?
In 1851, seventeen-year-old Roan arrives at the Mill House as a ward--one of three, all with something to hide from their new guardian. When Roan learns that she is connected to an ancient secret, she must escape the house before she is trapped forever.
1583. Hermione, a new young bride, accompanies her husband to the wilds of North Wales where he plans to build the largest water mill and mansion in the area. But rumors of unholy rituals lead to a tragic occurrence and she will need all her strength to defeat it.
Three women, centuries apart, drawn together by one Unholy Pact. A pact made by a man who, more than a thousand years later, may still be watching...
The Affair of the Mysterious Letter
Upon returning to the city of Khelathra-Ven after five years fighting a war in another universe, Captain John Wyndham finds himself looking for somewhere to live, and expediency forces him to take lodgings at 221b Martyrs Walk. His new housemate is Ms. Shaharazad Haas, a consulting sorceress of mercurial temperament and dark reputation.
When Ms. Haas is enlisted to solve a case of blackmail against one of her former lovers, Miss Eirene Viola, Captain Wyndham is drawn into a mystery that leads him from the salons of the literary set to the drowned back-alleys of Ven and even to a prison cell in lost Carcosa. Along the way he is beset by criminals, menaced by pirates, molested by vampires, almost devoured by mad gods, and called upon to punch a shark.
But the further the companions go in pursuit of the elusive blackmailer, the more impossible the case appears. Then again, in Khelathra-Ven reality is flexible, and the impossible is Ms. Haas' stock-in-trade.
The Bone Charmer
On the day of Saskia's kenning - a special bone reading that determines the apprenticeships of all seventeen-year-olds - her worst fear comes true. She receives an assignment to train as a Bone Charmer, a seer, like her mother. Saskia knows her mother saw multiple paths for her, yet chose the one she knew Saskia wouldn't want. Their argument leads to a fracture in one of the bones, with the devastating result of splitting Saskia's future. Now she will live her two potential paths simultaneously: one where she's forced to confront her magic, and one where she tries to run from it. But when both paths become entangled in the plot of a rogue Charmer, Saskia learns that no future is safe, and some choices have unimaginable consequences. Only one future can survive. And Saskia's life is in danger in both.
The Bone Shaker
In the heart of the Great Forest, nothing is as it should be. Sir Vladisal and her Knights of Boska are lost and far from home. The son of their Duchess has been kidnapped, spirited away to a nameless place within these dark and endless woodlands. Vladisal is his only hope, but an evil has come to the Great Forest, an evil that is corrupting the trees with demons born from ancient magic.
If Vladisal is to save her Duchess’ son, if he and the women of Boska are to live through the horrors of the Great Forest, then she must place her trust in Abildan the assassin. But Abildan hails from an age-old enemy, and she once served the very evil they all must fight to survive.
The Devil's Equinox
Austin secretly wishes his wife would drop dead. He even says so one boozy midnight at the bar to a sultry stranger with a mysterious tattoo. When his wife later introduces that stranger as Regina, their new neighbor, Austin hopes she will be a good influence on his wife. Instead, one night he comes home to find his wife dead. Soon he’s entranced with Regina, who introduces him to a strange world of bloodletting, rituals and magic. A world that puts everything he loves in peril. Can Austin save his daughter, and himself, before the planets align for the Devil’s Equinox?
The Girl in Red
It's not safe for anyone alone in the woods. But the woman in the red jacket has no choice. Not since the Crisis came, decimated the population, and sent those who survived fleeing into quarantine camps that serve as breeding grounds for death, destruction, and disease. She is just a woman trying not to get killed in a world that was perfectly sane and normal until three months ago.
There are worse threats in the woods than the things that stalk their prey at night. Men with dark desires, weak wills, and evil intents. Men in uniform with classified information, deadly secrets, and unforgiving orders. And sometimes, just sometimes, there's something worse than all of the horrible people and vicious beasts combined.
Red doesn't like to think of herself as a killer, but she isn't about to let herself get eaten up just because she is a woman alone in the woods…
The Grand Dark
Raised on the streets of Lower Proszawa, Largo makes his living as a cycle courier in a vast, decadent metropolis. With a dazzling girlfriend and a chance of promotion, he avoids politics and delivers without question.
While Lower Proszawa’s citizens seek oblivion in sex and drugs, secret police stalk its streets, strange beasts and intelligent machines emerge from its factories, and the powerful prepare for war. Soon, as the dark forces driving the city threaten everything he loves, Largo must confront them and fight to uncover their deepest secrets.
The Hanging Artist
What if Franz Kafka did not succumb to tuberculosis at the age of 40? What if he awoke the day after his supposed death to find himself attended by the giant insect he once imagined in his own story The Metamorphosis?
And what if he were recruited to investigate the bizarre circumstances surrounding a rash of mysterious hangings plaguing 1924 Vienna? Hangings that are possibly connected to an equally mysterious performer who commits suicide every night at the music hall (but cannot be connected to any crimes)?
The Hanging Artist leads the newly rehabilitated Franz Kafka on an absurdist round of discoveries, the solution of which is more fantastical than anything he imagined.
Clean slate. That's what Hendricks Becker-O'Malley's parents said when they moved their family to the tiny town of Drearfield, New York. Hendricks wants to lay low and forget her dark, traumatic past. Forget him. But things don't go as planned.
Hendricks learns from new friends at school that Steele House--the fixer upper her parents are so excited about--is notorious in town. Local legend says it's haunted. But Hendricks isn't sure if it's the demons of her past haunting her ...or of the present. Voices whisper in her ear as she lays in bed. Doors lock on their own. And, then, one night, things take a violent turn.
With help from the mysterious boy next door, Hendricks makes it her mission to take down the ghosts . . . if they don't take her first.
The Hungry Ghost
A hungry ghost escapes from a dark realm into the human world, where it enters the unconscious body of a woman named Sam. When Sam appears to miraculously awaken from her accident-induced coma, her lesbian lover, alcoholic ex-husband, and well-meaning family must come together to try and stop the ghost from devouring everything Sam once loved. Meanwhile, elsewhere in Boston, a mysterious new kitten has just been born who holds the key to understanding what has happened to Sam.
Will Sam’s loved ones be able to put things back in their proper place, or will the ghost destroy them first?
The Language of Fire: Joan of Arc Reimagined
Jehanne was an illiterate peasant, never quite at home among her siblings and peers. Until one day, she hears a voice call to her, telling her she is destined for important things. She begins to understand that she has been called by God, chosen for a higher purpose--to save France.
Through sheer determination and incredible courage, Jehanne becomes the unlikeliest of heroes. She runs away from home, dresses in men's clothes, and convinces an army that she will lead France to victory.
As a girl in a man's world, at a time when women truly had no power, Jehanne faced constant threats and violence from the men around her. Despite the impossible odds, Jehanne became a fearless warrior who has inspired generations.
The Last Tsar's Dragons
Jane Yolen and Adam Stemple
It is the waning days of the Russian monarchy. A reckless man rules the land and his dragons rule the sky. Though the Tsar aims his dragons at his enemies—Jews and Bolsheviks—his entire country is catching fire. Conspiracies suffuse the royal court: bureaucrats jostle one another for power, the mad monk Rasputin schemes for the Tsar’s ear, and the desperate queen takes drastic measures to protect her family.
Revolution is in the air—and the Red Army is hatching its own weapons.
An alien ship rests over Water Island. For five years the people of the US Virgin Islands have lived with the Ynaa, a race of superadvanced aliens on a research mission they will not fully disclose. They are benevolent in many ways but meet any act of aggression with disproportional wrath. This has led to a strained relationship between the Ynaa and the local Virgin Islanders and a peace that cannot last.
A year after the death of a young boy at the hands of an Ynaa, three families find themselves at the center of the inevitable conflict, witnesses and victims to events that will touch everyone and teach a terrible lesson.
Humanity's super-intelligent AI gods brutally punish breaches in reality, as one young scientist discovers, in this intense and brilliant space opera.
Autistic scientist Yasira Shien has developed a radical new energy drive that could change the future of humanity. But when she activates it, reality warps, destroying the space station and everyone aboard. The AI gods who rule the galaxy declare her work heretical, and Yasira is abducted by their agents. Instead of simply executing her, they offer mercy - if she'll help them hunt down a bigger target: her own mysterious, vanished mentor. With her homeworld's fate in the balance, Yasira must choose who to trust: the gods and their ruthless post-human angels, or the rebel scientist whose unorthodox mathematics could turn her world inside out.
The Record Keeper
After World War III, Earth is in ruins, and the final armies have come to a reluctant truce. Everyone must obey the law - in every way - or risk shattering the fragile peace and endangering the entire human race.
Arika Cobane is on the threshold of taking her place of privilege as a member of the Kongo elite after ten grueling years of training. But everything changes when a new student arrives speaking dangerous words of treason: What does peace matter if innocent lives are lost to maintain it? As Arika is exposed to new beliefs, she realizes that the laws she has dedicated herself to uphold are the root of her people's misery. If Arika is to liberate her people, she must unearth her fierce heart and discover the true meaning of freedom: finding the courage to live - or die - without fear.
The Sol Majestic
Kenna, an aspirational teen guru, wanders destitute across the stars as he tries to achieve his parents' ambition to advise the celestial elite.
Everything changes when Kenna wins a free dinner at The Sol Majestic, the galaxy's most renowned restaurant, giving him access to the cosmos's one-percent. His dream is jeopardized, however, when he learns his highly-publicized "free meal" risks putting The Sol Majestic into financial ruin. Kenna and a motley gang of newfound friends—including a teleporting celebrity chef, a trust-fund adrenaline junkie, an inept apprentice, and a brilliant mistress of disguise—must concoct an extravagant scheme to save everything they cherish. In doing so, Kenna may sacrifice his ideals—or learn even greater lessons about wisdom, friendship, and love.
Dr. Miranda Ecouvo, forensic therapist of the City, just helped put a serial killer behind bars. But she soon discovers that her investigation into seven unusual murders is not yet complete. A near-death experience throws her out of time and into a realm of labyrinths and spirits. There, she encounters brothers Chance and the Trickster, who have an otherworldly interest in the seemingly mundane crimes from her files.
It appears the true mastermind behind the murders is still on the loose, chasing a myth to achieve immortality. Together, Miranda, Chance, and the Trickster must travel through conjured mazes, following threads of memory to locate the shadowy killer. As they journey deeper, they discover even more questions that will take pain and patience to answer. What is the price of power? Where is the path to redemption? And how can they stop the man--or monster--who would kill the innocent to live forever?
Megan E. O'Keefe
The last thing Sanda remembers is her gunship exploding.
She expected to be recovered by salvage-medics and to awaken in friendly hands, patched-up and ready to rejoin the fight. Instead she wakes up 230 years later, on a deserted enemy starship called The Light of Berossus - or, as he prefers to call himself, 'Bero'.
Bero tells Sanda the war is lost. That the entire star system is dead.
But is that the full story? After all, in the vastness of space, anything is possible . . .