This is a list of the new and upcoming science fiction and fantasy book releases this month, sorted into the various types. Click through for each category.
This list covers the UK and the US, so I'll give the earliest date at which it's out in both, except where they're off by months or more, when you might see repeats. Also, hopefully obviously, not read many of these yet, though certain ones are on pre-order/my "to be read" list. Book reviews may come later.
What are you going to add to your TBR list this month?
(Note, I've chucked in relevant Amazon links for each book, but I'm aware some people don't like them. Affiliate links for several other shops are at the bottom of this post, but unfortunately I don't have the time to make them all specific. These posts take ages.)
Larry Correia and Kacey Ezell (ed.)
The silky note of a saxophone. The echoes of a woman’s high heels down a deserted asphalt street. Steam rising from city vents to cloud the street-lit air. A man with a gun. A dame with a problem . . .
From the pulpy pages of Black Mask Magazine in the 1920s and 30s, through the film noir era of the 1940s, to today, noir fiction has lured many a reader and movie-goer away from the light and into the dark underbelly of society. Names such as Raymond Chandler, Dashiell Hammett, and James M. Cain; titles like The Big Sleep, The Maltese Falcon, The Postman Always Rings Twice . . . these have inhabited our collective consciousness for decades. Humanity, it seems, loves the dark. And within the dark, one figure stands out: that of the femme fatale.
Here then, Noir Fatale an anthology containing the full spectrum of noir fiction, each incorporating the compelling femme fatale character archetype. From straightforward hardboiled detective story to dark urban fantasy to the dirty secrets of futuristic science fiction—all with a hard, gritty feel.
As Raymond Chandler said, “Down these mean streets, a man must walk who is not himself mean, who is neither tarnished nor afraid.” Because, as these stories prove, doing the right thing doesn’t necessarily mean you get the big bucks or the girl. But you do the right thing anyway.
The Incredible Adventure
Brian Stableford (ed.)
The Incredible Adventure (1902) by Louis Forest is about the inventor of a material vehicle capable of carrying passengers anywhere in the universe, and devotes considerable attention to hypothetical physical and psychological effects of the experience of approaching and transcending the velocity of light.
The Triumph of Humankind (1911) by Francois Leonard sees the Earth moved out of its orbit and become an interstellar vehicle itself, eventually reaching the star Vega; it describes the adventure of our planet in its interstellar journey, and the future of humankind as a result of that displacement.
Wireless Communication with the Stars (1930) by Paul Gsell features the development of a system of interstellar television, which provides its protagonist with a means of investigating life on twelve different planets scattered throughout the galaxy, in search of a possible key to human happiness.
Three amazing tales of interstellar explorations written in the early years of the 20th century by French pioneers of science fiction, edited and introduced by Brian Stableford.
The Unicorn Anthology
Peter S. Beagle and Jacob Weisman (ed.)
Unicorns: Not just for virgins anymore. Here are sixteen lovely, powerful, intricate, and unexpected unicorn tales from fantasy icons including Garth Nix, Peter S. Beagle, Patricia A. McKillip, Bruce Coville, Carrie Vaughn, and more. In this volume you will find two would-be hunters who enlist an innkeeper to find a priest hiding the secret of the last unicorn. A time traveler tries to corral an unruly mythological beast that might never have existed at all. The lover and ex-boyfriend of a dying woman join forces to find a miraculous remedy in New York City. And a small-town writer of historical romances discovers a sliver of a mysterious horn in a slice of apple pie.
Small Kingdoms and Other Stories
Principal Anne DeWitt knew her past could catch up with her, but she didn't expect it would make her late for school. Killing a man does take time though; so does disposing the body . . . if you do it right.
After three relatively quiet years at Travis High School, it seems Anne is in danger of being exposed--even the baseball coach knows more about her former life than she ever imagined. Now, she must find out who else holds her secrets and who wants her to pay for them. . .without letting it make her tardy again. Anne still has a school to run, parents to manage, and a few students who might benefit from her unique--and deadly--experience.
A Chain Across the Dawn
It's been three years since Esa joined the ranks of the Justified after her rescue from the fanatical murderers the Pax. Together, Esa and her mentor Kamali travel from planet to planet, searching for children with supernatural abilities. It's hard work, but Esa has never felt more assured of her place in the universe.
On a visit to a planet so remote that its inhabitants never learned that the Sect Wars ended over a hundred years ago, they learn that the Justified are not the only people searching for gifted children. There is a creature with unexpected powers who will stop at nothing to get its hands on the children that Esa and Kamali are trying to rescue.
With their latest recruit in tow -- a young Wulf child named Sho -- Esa and Kamali will travel halfway across the galaxy in pursuit of answers. But the answers only lead to more questions, and the danger will only increase as their terrifying nemesis turns his eyes on them.
Crafty halted, his heart lurching with fear, his mouth dry. There were bare footprints in the white snow, and each one was smeared with red, as if the owner of those clawed feet had stepped in a puddle of blood . . .
Crafty and his friends have already faced dozens of horrifying aberrations during their time as Castle Gate Grubs - assistants to the mysterious guild of Gatemancers, who fight against the terrifying Shole. But the real battle is only just beginning. New and more dangerous aberrations are appearing all the time, and worse yet, it seems someone from within the Castle is helping them attack. And when an old enemy returns to give Crafty a disturbing warning, it seems time might be running out for all of them . . .
When a small-time criminal named Harold Lee turns up in the Ashokan reservoir - sans heartbeat, head, or hands - the local Mafia capo hires Isaiah Coleridge to look into the matter. The Mob likes crime, but only the crime it controls... and as it turns out, Lee is the second independent contractor to meet a bad end on the business side of a serrated knife. One such death can be overlooked. Two makes a man wonder. A guy in Harold Lee's business would make his fair share of enemies, and it seems a likely case of pure revenge. But as Coledrige turns over more stones, he finds himself dragged into something deeper and more insidious than he could have imagined, in a labyrinthine case spanning decades. At the centre are an heiress moonlighting as a cabaret dancer, a powerful corporation with high-placed connections, and a serial killer who may have been honing his skills since the Vietnam War...
When you’ve betrayed your revolutionary cadre, an off-grid fight club on a remote tropical island is a good place to hide—or die.
For notorious ex-hacker Emily Kim, the outcome of each fight makes little difference. Black-market blood sport is the perfect self-imposed penance. But when she stumbles on a plot to overthrow the corporate empire that provides the ubiquitous global feed, Emily discovers her old friends have been targeted. Warning them will force her out into the open, back on-grid, and directly into danger. Emily can’t escape the past. But can she seize the future?
Emily’s quest for redemption spirals into an all-out shadow war. What constitutes justice in a world run by algorithms? The feed—and Emily—must be reinvented. Or destroyed.
The perfect addition to the #1 New York Times bestselling Red Queen series, Broken Throne features three brand-new novellas, two previously published novellas, Steel Scars and Queen Song - alongside never-before-seen maps, flags, family trees, bonus scenes, journal entries, and much more exclusive content.
By Demons Possessed
P. C. Hodgell
A crucial moment draws nigh leading to the ultimate showdown between Jame Knorth and Perimal Darkling, the supernatural entity that has pursued Jame’s people, the Kencyr, across multiple universes, destroying all in its wake. Can the Kencyr finally make an effective stand, or will another world fall into shadow?
But now news arrives from Tai-tastigon, the vast city that formed Jame into the master thief, wily fighter, and godling-in-the-making that she has become.
It seems something is preying on the gods of Tai-tastigon. The new Pantheon is falling, and the ancient city is in turmoil. The self-serving, beguiling demi-god leader of the Thieves Guild has coerced Jame into finding the soul of his missing brother by holding hostage people she loves. Jame She reluctantly returns to find a Tai-tastigon in turmoil, with citizen pitted against citizen, and day and night-time folk at one another’s throats. It seems many in the vast Lower Town have lost their shadows—not so funny when you realize that a shadow is cast by a soul.
Some of the affected have gone mad. Some wander like ravening wraiths, attacking even family members by tooth and nail. Which means something is taking—or destroying—souls in the city. What’s more, in the city’s Temple District fearful gods are finding their very beings drained. Some have become so diminished they hide in the robes of their priests like mewling babes. Across the city, murder and mayhem have erupted. But whatever demon-wrought madness is afoot in Tai-tastigon will have to face the ultimate avatar of god That-Which-Destroys Itself. That would be one Jame Knorth.
Children of Ruin
Thousands of years ago, Earth’s terraforming program took to the stars. On the world they called Nod, scientists discovered alien life – but it was their mission to overwrite it with the memory of Earth. Then humanity’s great empire fell, and the program’s decisions were lost to time.
Aeons later, humanity and its new spider allies detected fragmentary radio signals between the stars. They dispatched an exploration vessel, hoping to find cousins from old Earth.
But those ancient terraformers woke something on Nod better left undisturbed.
And it’s been waiting for them.
After five years on the road, Helga has finally settled near King Eirik's court in Uppsala, where she's well-regarded as a healer. She's even in a relationship, of sorts.
But life is about to get a bit more exciting, for King Eirik has summoned all those who owe him fealty to the King's Council and tempers are already flaring. The body of an unknown boy is found near the river, but with delegations from all over the country arriving and rumours of an imminent attack, there are more important things to attend to than the death of a nobody...
Only Helga suspects murder, until a second body makes it clear that someone is intent on breaking up the King's Council - and that a traitor walks among them . . .
Dawn of the Hunters
Jessop has proven herself to be an unstoppable force from Aranthol to Azgul, inarguably the fiercest warrior the Hunters have ever seen. And her abilities only seem to strengthen as her rage grows. With the two men she holds dear by her side—one good-souled, one with a treacherous past, and both deadly with a sword—she prepares to enter the most important fight of her life, with the most personal stakes yet . . .
Armies are divided and reforged, and battle lines are drawn. Blind loyalty drives some while others are sworn to protect the galaxy at all costs.
Bonds will be tested. Lives will be lost. Consequences will be devastating.
Dracopedia Field Guide
The ultimate book of dragons, the Dracopedia Field Guide includes drawings and details about more than 85 dragons from around the world. Learn how to tell the difference between different types of dragons, where to find them, what to look for when searching for dragon eggs and much more. Immerse yourself in the detailed drawings of wings, head, horns and dragons in flight as you as you prepare for your next dragon-finding adventure!
Empire of Grass
The kingdoms of Osten Ard have been at peace for decades, but now, the threat of a new war grows to nightmarish proportions.
Simon and Miriamele, royal husband and wife, face danger from every side. Their allies in Hernystir have made a pact with the dreadful Queen of the Norns to allow her armies to cross into mortal lands. The ancient, powerful nation of Nabban is on the verge of bloody civil war, and the fierce nomads of the Thrithings grasslands have begun to mobilize, united by superstitious fervor and their age-old hatred of the city-dwellers. But as the countries and peoples of the High Ward bicker among themselves, battle, bloodshed, and dark magics threaten to pull civilizations to pieces. And over it all looms the mystery of the Witchwood Crown, the deadly puzzle that Simon, Miriamele, and their allies must solve if they wish to survive.
But as the kingdoms of Osten Ard are torn apart by fear and greed, a few individuals will fight for their own lives and destinies-not yet aware that the survival of everything depends on them.
Caraval is over, but perhaps the greatest game of all has begun - with lives, empires, and hearts all at stake. There are no spectators this time: only those who will win, and those who will lose everything. Welcome, welcome to the Caraval's Finale. All games must come to an end . . .
Five Unicorn Flush
T. J. Berry
Reasonspace is in shambles after the disappearance of all magical creatures. Without faster-than-light travel, supply and communication routes have dried up, leaving humankind stranded and starving. Cowboy Jim and his complement of Reason soldiers search for the relocated Bala using the only surviving FTL drive. On their new utopian planet, the Bala are on the brink of civil war between those who want peace under old-fashioned unicorn rule and those who seek revenge on their human oppressors. Only Captain Jenny and her new brain parasite can stop the Reason plan to enslave the Bala again.
Game of Bones
Dr. Frank Hafner is an archeologist working on excavating a new-found Native American temple site in the Mississippi Delta. He's also too handsome for his own good, and a bit of a flirt. Oddly enough, it's the first quality that gets him in trouble when he discovers the ritualistic murder of one of his archeological crew. When Coleman Peters, Sheriff and Sarah Booth's boyfriend, takes Dr. Hafner in for questioning in the murder, the accused doctor hires Sarah Booth to clear his name.
Soon, Sarah Booth has uncovered a number of possible suspects, but she can't narrow them down fast enough to stem the continuing violence that seems to trace back to Dr. Hafner's dig. When Peter Deerstalker, a member of the Tunica tribe, mentions a curse, it doesn't seem so far-fetched--especially when a young graduate student on the site claims someone on the site is searching for something much more precious than ancient pottery...
Something spooky is going on in the Mississippi Delta, and though Sarah Booth isn't sure who to trust, or what to believe, she knows she won't rest until she's dug up the truth.
Gather the Fortunes
Renaissance Raines has found her place among the psychopomps - the guides who lead the souls of the recently departed through the Seven Gates of the Underworld - and done her best to avoid the notice of gods and mortals alike. But when a young boy named Ramses St. Cyr manages to escape his foretold death, Renai finds herself at the center of a deity-thick plot unfolding in New Orleans. Someone helped Ramses slip free of his destined end - someone willing to risk everything to steal a little slice of power for themselves.
Is it one of the storm gods that's descended on the city? The death god who's locked the Gates of the Underworld? Or the manipulative sorcerer who also cheated Death? When she finds the schemer, there's gonna be all kinds of hell to pay, because there are scarier things than death in the Crescent City. Renaissance Raines is one of them.
Inside the Asylum
Kathy has been hired to assess the threat of patient Henry Banks, an inmate at the
Connecticut-Newlyn Hospital for the Criminally Insane, the same hospital where her brother is housed. Her employers believe that Henry has the ability to open doors to other dimensions with his mind—making him one of the most dangerous men in modern history. Because unbeknownst to Kathy, her clients are affiliated with certain government organizations that investigate people like Henry—and the potential to weaponize such abilities.
What Kathy comes to understand in interviewing Henry, and in her unavoidable run-ins with her brother, is that Henry can indeed use his mind to create “Tulpas”—worlds, people, and creatures so vivid they come to actual life. But now they want life outside of Henry. And they'll stop at nothing to complete their emancipation. It's up to Kathy—with her brother's help—to stop them, and if possible, to save Henry before the Tulpas take him over—and everything else around him.
In a war of gods and tyrants, the will of the dragonrider must never falter. Captured and tortured by the brutal tyrant, Argonox, Reigh's worst fears have now been realized. Argonox has successfully twisted his mysterious dark power for a truly evil purpose--reanimating the long-deceased legendary dragonrider, Beckah Derrick, and her monstrous king drake. But Argonox's cruelty won't end there, and Reigh fears the worst is yet to come. Rescue is unlikely as the Tibrans prepare to make their final strike, poised to break Maldobar's ranks of proud dragonriders once and for all. With many of its cities already captured by the Tibran Empire, all hope now rests with Jaevid, Princess Jenna, Phillip, and their mismatched band of dragonrider allies to lead the last stand and save their kingdom. Even in such frightful times, Jaevid may find he still has a few old friends ready to take up their weapons and stand at his side again. But facing down Beckah is perhaps the one thing that might break Jaevid's resolve. Can he really strike down the woman he used to love in order to save the kingdom? One final battle will decide the fate of our heroes. Can the strength dragonrider prevail once again? Or will the Tibran Empire become Maldobar's new legacy?
Sasha Alsberg and Lindsay Cummings
Her ship is gone, her crew is captured and notorious mercenary Andi Racella is suddenly a fugitive, ruthlessly hunted across the galaxy. The bloodthirsty Queen Nor now rules most of the galaxy and she’ll stop at nothing to destroy her most hated adversary.
Andi will risk anything, even her precious freedom to stop Nor. However as her crew fight to regain their freedom, Andi and her unlikely ally Dex discover a threat far greater than anything they’ve faced before.
Only by saving their mortal enemy can they make one last desperate strike to save the galaxy, unaware that a shattering, centuries-old secret may demand the most wrenching sacrifice of all.
After his return from space, Gabe is trying to find a new life for himself after being presumed dead--just as Alex and Chase are trying to relearn how to live and work without him. But when a seemingly alien artifact goes missing from Gabe's old collection, it grants the group a chance to dive into solving the mystery of its origins as a team, once again.
When a lead on the artifact is tied to a dead pilot's sole unrecorded trip, another clue seems to lead to one of the greatest lingering mysteries of the age: the infamous disappearance of a team of scientists aboard a space station orbiting a black hole--the Amelia Earhart of their time. With any luck, Alex, Chase, and Gabe may be on the trail of the greatest archaeological discovery of their careers...
Out of the Shadows
Teens across the globe have developed incredible powers known as Legacies. Although they were meant to use these abilities to help the world, dark forces have been working against them from the shadows.
Six and Sam Goode used to be part of a covert group that investigated suspicious incidents surrounding these Human Garde. Then they discovered they could no longer trust who they were working for and quit. But they'll still do whatever it takes to protect these teens.
The Legacy Chronicles companion series follows them on this mission, and this book collects the next three novellas. Originally published as digital originals, they are now together in one print volume for the first time ever.
W. Michael Gear
Corporate assassin Tamarland Benteen's last hope is the survey ship Vixen. With a load of scientists aboard under the supervision of Dr. Dortmund Weisbacher, Vixen is tasked with the first comprehensive survey of the newly discovered planet called Donovan. Given that back in Solar System, Boardmember Radcek would have Benteen's brain dissected, he's particularly motivated to make his escape.
The transition that should have taken Vixen years is instantaneous. Worse, a space ship is already orbiting Donovan, and, impossibly, human settlements have been established on the planet. For Dortmund Weisbacher, this is a violation of the most basic conservation tenets. Donovan is an ecological disaster.
Down on Donovan, Talina Perez takes refuge in the ruins of Mundo Base with the wild child, Kylee Simonov. But the quetzals are playing their own deadly game: one that forces Talina and Kylee to flee farther into the wilderness. Too bad they're stuck with Dortmund Weisbacher in the process.
Back in Port Authority, Dan Wirth discovers that he's not the meanest or deadliest man on the planet. Tamarland Benteen is making his play for control of PA. And in the final struggle, if Benteen can't have it, he'll destroy it all.
Sebastien de Castell
Kellen and Reichis have just finished fighting a duel in the desert when Kellen inadvertently smears blood on the Daroman flag - an act of treason for which the Marshals have no choice but to arrest him. Just before he's put before the Queen to be executed, Kellen is given a strange piece of advice from one of his fellow prisoners: kill the Queen and he'll be given clemency by those who take power. But when Kellen comes face-to-face with the eleven year-old monarch, he realises she's vastly smarter than he expected - and in a great deal more danger.
Seal Wolf Surrender
Wolf shifter and former Navy SEAL Brock Greystoke isn't interested in she-wolves. The last one in his life ambushed him with the intent to kill. So when he's tasked with helping his cousin's friend get to a wedding, he has no intention of getting involved with her...
She-wolf Natalie Silverton has inadvertently crossed a group of dangerous criminals, and she's in dire need of a bodyguard. Good thing Brock is there to protect her. At every turn, their work—and play—brings them closer to catching the criminals and to each other, but Brock will have to get them out of this alive if he has any hope of winning Natalie's heart.
My name is Mercedes Athena Thompson Hauptman, and I am a car mechanic. And a coyote shapeshifter . . . And the mate of the Alpha of the Columbia Basin werewolf pack.
Even so, none of that would have gotten me into trouble if, a few months ago, I hadn't stood upon a bridge and taken responsibility for the safety of the citizens who lived in our territory. It seemed like the thing to do at the time. It should have only involved hunting down killer goblins, zombie goats and an occasional troll. Instead, our home was viewed as neutral ground, a place where humans would feel safe to come and treat with the fae.
The reality is that nothing and no one is safe. As generals and politicians face off with the Gray Lords of the fae, a storm is coming and her name is Death.
But we are pack, and we have given our word. We will die to keep it.
Steiner, blacksmith, hero, has taken a hammer to the Empire, freeing the dead and children with witchsign alike from their fiery prison. Now he plans to finish what he started. Kimi, dragon-speaker, princess, must seek her father’s court and win the support of his armies before news of her escape dooms her people.
Silverdust, ancient, dead, journeys to the heart of the empire as a prisoner – to meet the Emperor for what he hopes will be the final time. Kjellrun, witch, killer, still reeling from the loss of her uncle when she is ripped from her family, fears this power within her. But she must harness that force – and soon – if she hopes to survive.
Scattered by fortune, plagued by danger, Steiner’s crew rise against the dark rule that has cost them so much. The old gods are waking. The dragons are free. May gods help those who bear the sign of the witch.
The Cockroach Crusade
Arlene F. Marks
When a botched first contact at Daisy Hub results in a declaration of war against Humanity by an alien race, battle lines are drawn. Not that they’re likely to be respected by an enemy determined to wipe out every Human they can find. As the Terran government scrambles to prepare for an attack they fear no one will survive, Drew Townsend and his crew of maverick geniuses set to work, trying to find a way to prevent it. Fortunately, the fiercest warriors in the galaxy will be fighting on their side. But will that be enough to save the Human race from annihilation?
Kaitlyn Sage Patterson
When an assassin’s bullet takes the life of Queen Runa and allows an impostor to steal the throne, Bo Trousillion is forced to flee the empire that is his birthright. With few choices left and burdened with a secret that could disinherit him, Bo pursues an alliance with Noriava, the Queen of Denor, but the devious royal ensnares him in a trap and demands a huge price for her aid.
To the south, Vi Abernathy—Bo’s secret twin—joins a ragtag army of resistance fighters, determined to free Alskad and the colony of Ilor from the control of the corrupt temple and its leaders. But as Vi discovers a strength she never knew she had and prepares to rejoin her brother in Alskad, news of the coup and Bo’s narrow escape arrive in Ilor.
Determined to rescue Bo, Vi sails to Denor with the rebels at her side and a plan to outwit Queen Noriava, knowing there’s only one way she and Bo will be able to save the Alskad Empire—together.
The Night Window
A visionary young filmmaker hunted for sport across a vast Colorado ranch by the celebrated billionaire at the heart of a monstrous cabal . . . A brilliant computer hacker slipping through top-secret databases a whisper ahead of security trackers, gathering the facts to fight the all-powerful perpetrators of mass murder . . .
A pair of brutal operators, methodically shadowing their targets with every cutting-edge tool in the arsenal of today's surveillance state . . . A sequence of quiet heroes--everyday citizens--stepping up, stepping forward, intent on countering the advancing darkness . . .
A Vegas mob boss teamed with a homicidal sociopath, circling a beloved boy and his protectors, aiming to secure him as leverage against his fugitive mother . . . And that fugitive mother herself, ex-agent Jane Hawk, closing in on the malevolent architects of ruin she has stalked as they stalk her, prepared to sacrifice herself to finally bring them down.
These are the people and circumstances of The Night Window, the thrilling new novel in Dean Koontz's acclaimed Jane Hawk series. Replete--and then some--with the ingenious twists, the spellbinding action, the resonant themes, the sheer heart that have characterized Jane's journey from the start, The Night Window follows its extraordinary heroine to her long-sought objective, in a stunning, unforgettable finale.
The Poison Song
Ebora was once a glorious city, defended by legendary warriors and celebrated in song. Now refugees from every corner of Sarn seek shelter within its crumbling walls, and the enemy that has poisoned their land won't lie dormant for long.
The deep-rooted connection that Tormalin, Noon and the scholar Vintage share with their Eboran war-beasts has kept them alive so far. But with Tor distracted, and his sister Hestillion hell-bent on bringing ruthless order to the next Jure'lia attack, the people of Sarn need all the help they can get.
Noon is no stranger to playing with fire and knows just where to recruit a new - and powerful - army. But even she underestimates the epic quest that is to come. It is a journey wrought with pain and sacrifice - a reckoning that will change the face of Sarn forever.
The Rule of Many
Ashley Saunders and Leslie Saunders
Twins Ava and Mira Goodwin defy the Rule of One simply by existing. The single-child law, ruthlessly enforced by Texas’s Governor Roth, has made the sisters famous fugitives and inspirations for the resurgent rebellion known as the Common.
But the relentless governor and his implacable Texas State Guard threaten that fragile hope, as Roth consolidates his power in a bid for ultimate authority.
As Ava and Mira relinquish the relative safety of their Canadian haven to stand against Roth, new allies arise: Owen, a gifted young programmer, impulsively abandons his comfortable life in a moment of compassion, while Zee, an abused labor camp escapee, finds new purpose in resistance.
The four will converge on Dallas for a reckoning with Roth, with nothing less than their destinies—and the promise of a future free from oppression—on the line. Disobedience means death. But a life worth living demands rebellion.
The Sign of Nine
G. S. Denning
Warlock Holmes may have demons in his head, but now Dr. John Watson has a mummy in his bloodstream. Specifically that of the sorcerer Xantharaxes, who when shredded and dissolved in an 8% solution, results in some extremely odd but useful prophetic dreams. There’s also the small matter of Watson falling for yet another damsel-du-jour, and Warlock deciding that his companion needs some domestic bliss…
A CALL FROM BEYOND...When Kristi Stewart inherits a property in the old part of Savannah, she knows it comes with stories of hauntings. But she doesn't believe in ghosts, even while she runs seances for the guests of McLane House Bed-and-Breakfast. Until the inexplicable midnight appearance of one of her infamous ancestors. Terrified, she flees into the night--and right into the arms of Dallas Wicker.Dallas is trying to uncover the truth about a colleague who died under suspicious circumstances. As strange happenings continue to plague Kristi's home, it is soon clear that there's a very living threat in the neighborhood--several people have disappeared without a trace. Dallas can't find any connection between the victims, but someone wanted them gone, and it might be linked to the history of McLane House. And that means Kristi should be very afraid.
Orlandine has destroyed the alien Jain super-soldier by deploying an actual black hole. And now that same weapon hoovers up clouds of lethal Jain technology, swarming within the deadly accretion disc’s event horizon. All seems just as she planned. Yet behind her back, forces incite rebellion on her home world, planning her assassination.
Earth Central, humanity’s ruling intelligence, knows Orlandine was tricked into releasing her weapon, and fears the Jain are behind it. The prador king knows this too – and both foes gather fleets of warships to surround the disc.
The alien Client is returning to the accretion disc to save the last of her kind, buried on a ship deep within it. She upgrades her vast weapons platform in preparation, and she’ll need it. Her nemesis also waits within the disc’s swirling dusts – and the Jain have committed genocide before.
Theater of Spies
S. M. Stirling
After foiling a German plot to devastate America's coastal cities from Boston to Galveston, crack Black Chamber agent Luz O'Malley and budding technical genius Ciara Whelan go to California to recuperate. But their well-deserved rest is cut short by the discovery of a diabolical new weapon that could give the German Imperial Navy command of the North Sea. Luz and Ciara must go deep undercover and travel across a world at war, and live under false identities in Berlin itself to ferret out the project's secrets. Close on their trail is the dangerous German agent codenamed Imperial Sword, who is determined to get his revenge, and a band of assault-rifle equipped stormtroopers, led by the murderously efficient killer Ernst Röhm. From knife-and-pistol duels on airships to the horrors of the poison-gas factories to harrowing marine battles in the North Sea, the fight continues--with a world as the prize.
D. B. Jackson
Two time-traveling heroes must change the future before they are murdered in the past, in the incredible fantasy sequel to Time's Children. Fifteen year-old Tobias Doljan Walked back in time to prevent a war, but instead found himself trapped in an adult body, his king murdered and with an infant princess, Sofya, to protect. Now he has been joined by fellow Walker and Spanner, Mara, and together they must find a way to undo the timeline which orphaned the princess and destroyed their future. Arrayed against them are assassins who share their time-traveling powers, but have dark ambitions of their own, and the Tirribin demon, Droë, whose desperate quest for human love and Tobias leads her into alliances which threaten all of Islevale.
Tomb of Ancients
Fleeing the nightmares of Coldthistle House, Louisa and her friends have taken up in a posh new London residence. But religious zealots from the shepherd's army are flocking to the city in droves, and ominous warnings are being left on Louisa's very doorstep.
With the evil influence of her father's spirit growing stronger, Louisa knows she'll have to pick a side in the coming war between the old gods, whether she'd like to or not.
Louisa will do whatever it takes to save herself--even if it means returning to Coldthistle House. And when she strikes another devil's bargain with Mr. Morningside, she's forced to join his supernatural staff on a journey to a gateway between worlds, a place of legend: the Tomb of Ancients.
But as always, Louisa knows there's a catch. . .
The recently colonized world of Glenlyon has learned that they're stronger when they stand with other star systems than they are on their own. But after helping their neighbor Kosatka against an invasion, Glenlyon has become a target. The aggressive star systems plan to neutralize Glenlyon before striking again.
An attack is launched against Glenlyon's orbital facility with forces too powerful for fleet officer Rob Geary to counter using their sole remaining destroyer, Saber. Mele Darcy's Marines must repel repeated assaults while their hacker tries to get into the enemy systems to give Saber a fighting chance.
To survive, Glenlyon needs more firepower, and the only source for that is their neighbor Kosatka or other star systems that have so far remained neutral. But Kosatka is still battling the remnants of the invasion forces on its own world, and if it sends its only remaining warship to help will be left undefended against another invasion. While Carmen Ochoa fights for the freedom of Kosatka, Lochan Nakamura must survive assassins as he tries to convince other worlds to join a seemingly hopeless struggle.
As star systems founded by people seeking freedom and autonomy, will Kosatka, Glenlyon and others be able to overcome deep suspicions of surrendering any authority to others? Will the free star systems stand together in a new Alliance, or fall alone?
When Heroes Fall
Andrew Q. Gordon
The Six defeated Neldin three millennia ago, but time has no meaning to a god. Before the dust settled from the first conflict, both sides set in motion plans for the next one. As Champion of the Six, Farrell, with Kel’s help, gathers those loyal to the Six to meet Meglar and his army.
But Neldin plotted as well, and like the Six, His plans all lead to the final confrontation between Champions.
Kel teaches Farrell that weapons and power will not be enough—victory requires something from within each Champion. But Neldin also knows this and unleashes a final surprise at a critical moment that claims some of those Farrell loves most.
With the fate of Nendor riding on his actions, Farrell must ignore the pain and find the will to win. If not, his world and everyone he loves will fall to Meglar’s darkness.
An Illusion of Thieves
In Cantagna, being a sorcerer is a death sentence.
Romy escapes her hardscrabble upbringing when she becomes courtesan to the Shadow Lord, a revolutionary noble who brings laws and comforts once reserved for the wealthy to all. When her brother, Neri, is caught thieving with the aid of magic, Romy's aristocratic influence is the only thing that can spare his life—and the price is her banishment.
Now back in Beggar’s Ring, she has just her wits and her own long-hidden sorcery to help her and Neri survive. But when a plot to overthrow the Shadow Lord and incite civil war is uncovered, only Romy knows how to stop it. To do so, she’ll have to rely on newfound allies—a swordmaster, a silversmith, and her own thieving brother. And they'll need the very thing that could condemn them all: magic.
Amie Kaufman and Jay Kristoff
The year is 2380, and the graduating cadets of Aurora Academy are being assigned their first missions. Star pupil Tyler Jones is ready to recruit the squad of his dreams, but his own boneheaded heroism sees him stuck with the dregs nobody else in the Academy would touch...
A cocky diplomat with a black belt in sarcasm. A sociopath scientist with a fondness for shooting her bunkmates. A smart-ass techwiz with the galaxy's biggest chip on his shoulder. An alien warrior with anger management issues. A tomboy pilot who's totally not into him, in case you were wondering.
And Ty's squad isn't even his biggest problem – that'd be Aurora Jie-Lin O'Malley, the girl he's just rescued from interdimensional space. Trapped in cryo-sleep for two centuries, Auri is a girl out of time and out of her depth. But she could be the catalyst that starts a war millions of years in the making, and Tyler's squad of losers, discipline-cases and misfits might just be the last hope for the entire galaxy.
To Finnian Voy, magic is two things: a knife to hold under the throat of anyone who crosses her, and a disguise she shrugs on as easily as others pull on cloaks. As a talented faceshifter, it's been years since Finn has seen her own face, and that's exactly how she likes it. But when she gets caught by a powerful mobster, she's forced into an impossible mission: steal a legendary treasure from Castallan's royal palace or be stripped of her magic forever.
To Prince Alfehr magic is an escape, but one that comes with a price. First in line for the throne after the disappearance of his older brother, Alfie is desperate to find him and bring him home, even if it means dabbling in forbidden magic.
And when Finn and Alfie's fates collide, they realise magic can be other things too, and the type they accidentally release into the world is something neither expects, or understands.
One Word Kill
In January 1986, fifteen-year-old boy-genius Nick Hayes discovers he’s dying. And it isn’t even the strangest thing to happen to him that week.
Nick and his Dungeons & Dragons-playing friends are used to living in their imaginations. But when a new girl, Mia, joins the group and reality becomes weirder than the fantasy world they visit in their weekly games, none of them are prepared for what comes next. A strange—yet curiously familiar—man is following Nick, with abilities that just shouldn’t exist. And this man bears a cryptic message: Mia’s in grave danger, though she doesn’t know it yet. She needs Nick’s help—now.
He finds himself in a race against time to unravel an impossible mystery and save the girl. And all that stands in his way is a probably terminal disease, a knife-wielding maniac and the laws of physics.
Seven Blades in Black
Set in the Scar, where the magical, decadent Imperium battles the upstart, technologically-savvy Revolution, SEVEN BLADES IN BLACK follows the exploits of Sal the Cacophony, the most famous and dangerous of all the rogue mages.
Among humans, none have power like mages. And among mages, none have will like Sal the Cacophony. Once revered, now vagrant, she walks a wasteland scarred by generations of magical warfare.
The Scar, a land torn between powerful empires, is where rogue mages go to disappear, disgraced soldiers go to die and Sal went with a blade, a gun and a list of names she intended to use both on.
But vengeance is a flame swift extinguished. Betrayed by those she trusted most, her magic torn from her and awaiting execution, Sal the Cacophony has one last tale to tell before they take her head. All she has left is her name, her story and the weapon she used to carved both. Vengeance is its own reward.
Smoke in the Glass
Three lands, peopled by humans and immortals. In Corinthium a decadent endlessly-lived elite run the world for profit and power. But when a poor, honest solider dies, and is reborn, everything changes. In wintry Midgarth, where immortals are revered as deities, one of them has realized that something - or someone - is killing the gods. And in Ometepe there is only one immortal, for he has murdered every other. Until one woman gives birth to a very special baby.Yet there is a fourth, hidden land, where savage tribes have united under the prophecy of 'the One': a child who is neither boy nor girl. Now they plan to conquer the world. Unless a broken soldier, a desperate mother and a crippled god can stop them...
Southern Sass and Killer Cravings
Life has always been sweet on Georgia's Peach Cove Island, but a case of murder has Marygene Brown down in the pits . . .
For generations, the women of the Brown family on Peach Cove Island have been known for their Southern sass and sweet homemade desserts at their beloved Peach Diner. Since their mother's passing two years ago, Marygene has been stuck in Atlanta while her sister Jena Lynn has been running the family business. Now Marygene has left her husband and returned to her hometown, where she can almost feel Mama's presence.
But all is not peachy back home. Marygene has barely tied on an apron when a diner regular drops dead at the counter. When it turns out the old man's been poisoned, Jena Lynn is led away in handcuffs and the family eatery is closed. Now, to save her sister and the diner, Marygene must find the real killer. With some startling assistance from her Mama's spirit, Marygene will be serving up a special order of just desserts . . .
The Living God
Saran and Keiler are elemental mages bound by love and sorcery: one destined to rule a kingdom, the other to destroy it. Five years ago, Saran reached into Keleir Ahriman's heart and imprisoned the demon within him, tying her soul to his. Together, they've conspired against Saran's father--a fanatical king who worships that world-ending demon inside Keleir, a being known as the Vel d'Ekaru. When Saran risks everything to save a village of innocent people, the king rips her magic away, splintering the wall she built around Keleir's heart. Powerless and desperate, Saran struggles to see her rebellion finished and stop Keleir from becoming the Vel d'Ekaru-the Living God.
In a world that is equal parts magic and political intrigue, heroine and hero must now battle their way back to each other if they are to overcome their doomed destinies.
The Witches Don't Burn
Hannah's a witch, but not the kind you're thinking of. She's the real deal, an Elemental with the power to control fire, earth, water, and air. But even though she lives in Salem, Massachusetts, her magic is a secret she has to keep to herself. If she's ever caught using it in front of a Reg (read: non-witch), she could lose it. For good. So, Hannah spends most of her time avoiding her ex-girlfriend (and fellow Elemental Witch) Veronica, hanging out with her best friend, and working at the Fly by Night Cauldron selling candles and crystals to tourists, goths, and local Wiccans.
But dealing with her ex is the least of Hannah's concerns when a terrifying blood ritual interrupts the end-of-school-year bonfire. Evidence of dark magic begins to appear all over Salem, and Hannah's sure it's the work of a deadly Blood Witch. The issue is, her coven is less than convinced, forcing Hannah to team up with the last person she wants to see: Veronica.
While the pair attempt to smoke out the Blood Witch at a house party, Hannah meets Morgan, a cute new ballerina in town. But trying to date amid a supernatural crisis is easier said than done, and Hannah will have to test the limits of her power if she's going to save her coven and get the girl, especially when the attacks on Salem's witches become deadlier by the day.
A Brightness Long Ago
Guy Gavriel Kay
In a chamber overlooking the nighttime waterways of a maritime city, a man looks back on his youth and the people who shaped his life. Danio Cerra's intelligence won him entry to a renowned school, though he was only the son of a tailor. He took service at the court of a ruling count - and soon learned why that man was known as The Beast.
Danio's fate changed the moment he recognized Adria Ripoli as she entered the count's chambers one night - intending to kill. Born to power, Adria had chosen a life of danger - and freedom - instead.
Other vivid figures share the story: a healer determined to defy her expected lot; a charming, frivolous son of immense wealth; a religious leader more decadent than devout; and, affecting these lives and many more, two mercenary commanders, whose rivalry puts a world in the balance.
We have always been here...
Traumatized by the effects of Compression travel, soldier Darren Loughlin holds the key to the fate of Earth’s Martian colonies. With his Battalion decimated, his fractured memory holds the only clues to the colony-wide communications blackout.
With time running out, Darren pieces together his year-long tour of duty with the Mars Occupation Force. Stationed in the Nazi-founded New Berlin colony, ruled by the brutal MARSCORP, he recounts his part in the vicious, genocidal war against the hostile alien natives and all who question Terran supremacy.
But as his memories return, Darren suspects he is at the centre of a plot spanning forty years. He has one last mission to carry out. And his alien enemies may be more human than he is…
Devil Comes to Town
Wild rabies runs rampant through the woods. The foxes are gaining ground, boldly making their way into the village. In Dichtersruhe, an insular yet charming haven stifled by the Swiss mountains, these omens go unnoticed by all but the new parish priest. The residents have other things on their mind: Literature. Everyone's a writer - the nights are alive with reworked manuscripts. So when the devil turns up in a black car claiming to be a hot-shot publisher, unsatisfied authorial desires are unleashed and the village's former harmony is shattered.
On the island of Arcosi, dragons and their riders used to rule the skies. But now they are only legends, found in bedtime stories, on beautiful murals and ancient jewellery. Then servant girl Milla witnesses a murder and finds herself caring for the last four dragon eggs. Forced to keep them secret amidst the growing tensions in the city, she begins to fear that the island's ruler, Duke Olvar, isn't all that he seems. But how can Milla and her friends keep the eggs safe when it means endangering everything she's ever loved? Fiery friendships, forgotten family and the struggle for power collide as Milla's fight to save the dragons leads her to discover her own hidden past.
In Brexit Britain, a young transgender doctor called Ry is falling in love – against their better judgement – with Victor Stein, a celebrated professor leading the public debate around AI. Meanwhile, Ron Lord, just divorced and living with Mum again, is set to make his fortune launching a new generation of sex dolls for lonely men everywhere.
Across the Atlantic, in Phoenix, Arizona, a cryonics facility houses dozens of bodies of men and women who are medically and legally dead… but waiting to return to life. But the scene is set in 1816, when nineteen-year-old Mary Shelley writes a story about creating a non-biological life-form. ‘Beware, for I am fearless and therefore powerful.'
What will happen when homo sapiens is no longer the smartest being on the planet? Jeanette Winterson shows us how much closer we are to that future than we realise. Funny and furious, bold and clear-sighted, Frankissstein is a love story about life itself.
Deep in a Wyoming mine, hell awaits. Nat Blackburn is given an offer he can't refuse by President Teddy Roosevelt. Tales of gold in the abandoned mining town of Hecla abound. The only problem - those who go seeking their fortune never return. Along with his constant companion, Teta, a hired gun with a thirst for adventure, Nat travels to a barren land where even animals dare not tread. Black-eyed children, strange lights and ferocious wild men venture from the deep, dark ghost mine...as well as a sinister force hungry for fresh souls.
Her Silhouette, Drawn in Water
All Bee has ever known is darkness.
She doesn’t remember the crime she committed that landed her in the cold, twisting caverns of the prison planet Colel-Cab with only fellow prisoner Chela for company. Chela says that they’re telepaths and mass-murderers; that they belong here, too dangerous to ever be free. Bee has no reason to doubt her—until she hears the voice of another telepath, one who has answers, and can open her eyes to an entirely different truth.
In the Shadow of Heroes
Fourteen-year-old Cadmus has been scholar Tullus's slave since he was a baby - his master is the only family he knows. But when Tullus disappears and a taciturn slave called Tog - daughter of a British chieftain - arrives with a secret message, Cadmus's life is turned upside down. The pair follow a trail that leads to Emperor Nero himself, and his crazed determination to possess the Golden Fleece of Greek mythology. This quest will push Cadmus to the edge of the Roman Empire - and reveal unexpected truths about his past ...
Last Bus to Everland
Brody Fair has had enough of real life. Enough of the bullies on his block, of being second best to his genius brother, and of not fitting in at school or at home. Then one day he meets Nico. Colourful, confident and flamboyant, he promises to take Brody to Everland, a diverse magical place. A place where he can be himself, where there are no rules, time doesn't pass, and the party never ends. The only catch? It's a place so good, you could lose yourself and forget what's real.
Last Tango in Cyberspace
Hard to say when the human species fractured exactly. Harder to say when this new talent arrived. But Lion Zorn is the first of his kind—an empathy tracker, an emotional soothsayer, with a felt sense for the future of the we. In simpler terms, he can spot cultural shifts and trends before they happen.
It’s a useful skill for a certain kind of company.
Arctic Pharmaceuticals is that kind of company. But when a routine em-tracking job leads to the discovery of a gruesome murder, Lion finds himself neck-deep in a world of eco-assassins, soul hackers and consciousness terrorists. But what the man really needs is a nap.
Young Girolamo’s life is a series of miracles.
It’s a miracle that he can see demons, plain as day, and that he can cast them out with the force of his will. It’s a miracle that he’s friends with Pico della Mirandola, the Count of Concordia. It’s a miracle that when Girolamo visits the deathbed of Lorenzo “the Magnificent,” the dying Medici is wreathed in celestial light, a surprise to everyone, Lorenzo included. It’s a miracle that when Charles VIII of France invades northern Italy, Girolamo meets him in the field, and convinces him to not only spare Florence but also protect it. It’s a miracle than whenever Girolamo preaches, crowds swoon. It’s a miracle that, despite the Pope’s determination to bring young Girolamo to heel, he’s still on the loose…and, now, running Florence in all but name.
That’s only the beginning. Because Girolamo Savanarola is not who—or what—he thinks he is. He will discover the truth about himself at the most startling possible time. And this will be only the beginning of his many lives.
Light From Other Stars
Eleven-year-old Nedda Papas is obsessed with becoming an astronaut. In 1986 in Easter, a small Florida Space Coast town, her dreams seem almost within reach--if she can just grow up fast enough. Theo, the scientist father she idolizes, is consumed by his own obsessions. Laid off from his job at NASA and still reeling from the loss of Nedda's newborn brother several years before, Theo turns to the dangerous dream of extending his living daughter's childhood just a little longer. The result is an invention that alters the fabric of time.
Amidst the chaos that erupts, Nedda must confront her father and his secrets, the ramifications of which will irrevocably change her life, her community, and the entire world. But she finds an unexpected ally in Betheen, the mother she's never quite understood, who surprises Nedda by seeing her more clearly than anyone else. Decades later, Nedda has achieved her long-held dream, and as she floats in antigravity, far from earth, she and her crewmates face a serious crisis. Nedda may hold the key to the solution, if she can come to terms with her past and the future that awaits her.
Gunjita and Cav are in orbit.
R&D scientists for pharmaceutical giant Gleem Galactic, they are wealthy enough to participate in rejuvenation: rebooting themselves from old age to jump their bodies back to their twenties. You get two chances. There can never be a third.
After Gunjita has juved for the second and final time and Cav has not, questions of life, death, morality, and test their relationship. Up among the stars, the research possibilities are infinite and first contact is possible, but their marriage may not survive the challenge.
Meet Roger. Skilled with words, languages come easily to him. He instinctively understands how the world works through the power of story.
Meet Dodger, his twin. Numbers are her world, her obsession, her everything. All she understands, she does so through the power of math.
Roger and Dodger aren’t exactly human, though they don’t realise it. They aren’t exactly gods, either. Not entirely. Not yet.
Meet Reed, skilled in the alchemical arts like his progenitor before him. Reed created Dodger and her brother. He’s not their father. Not quite. But he has a plan: to raise the twins to the highest power, to ascend with them and claim their authority as his own. Godhood is attainable. Pray it isn’t attained.
Million Mile Road Trip
When a seemingly-innocent trumpet solo somehow opens a transdimensional connection to Mappyworld, a parallel universe containing a single, endless plain divided by ridges into basin-like worlds, three California teens find themselves taken on a million mile road trip across a landscape of alien civilizations in a beat-up, purple 80s wagon . . . with a dark-energy motor, graphene tires and quantum shocks, of course. Their goal? To stop carnivorous flying saucers from invading Earth. And, just maybe, to find love along the way.
Clare Di Liscia
Half the population of the island of Madera are dead, killed by an unforgiving and indiscriminate plague. Oriana dreams of escaping her life of ruthless cruelty from the people who now rule over those who remain. No telling whom the plague will strike next, Oriana means to find freedom for herself and her people. Drawing strength from ancient tales of her enemy, young Oriana transforms herself from victim to warrior with the help of a mysterious and powerful dagger given to her by a kind and dying boy. Years later, during her enemy's betrothal ritual, Ezra, a boy she has never before seen, selects her as his mate. With servitude her only option, Oriana accepts the offer. Whisked away to a seemingly perfect world, Oriana discovers sinister secrets at every turn, including the identity of Tristan, a boy with whom she shares an undeniable but impossible connection. Why would a boy she doesn't know wish her to be his betrothed? Why does she feel such a strong pull toward a stranger? Someone in Ezra's family not only knows the answer to both those questions, but also about the dagger Oriana possesses. He will do anything to stop the union. Now, with everything on the line, Oriana turns inward to find the strength she needs to seize the full power of the dagger so that she may protect herself and save her people.
Outside the Gates of Eden
What happened to the idealism of the 1960s? This question has haunted a generation.
Outside the Gates of Eden follows two men from their first meeting in high school to their final destination in the 21st century. Alex is torn between his father's business empire and his own artistic yearnings. Cole, constantly uprooted in his childhood, finds his calling at a Bob Dylan concert in 1965.
From the Summer of Love in San Francisco to the Woodstock festival in upstate New York, from campus protests to the Soho art scene, from a communal farm in Virginia to the mariachis of Guanajuato, Mexico, the novel charts the rise and fall of the counterculture – and what came after.
Using the music business as a window into the history of half a century, Outside the Gates of Eden is both epic and intimate, starkly realistic and ultimately hopeful, a War and Peace for the Woodstock generation.
A young sword prodigy must impersonate a lost princess and throw her life into a deadly political game, in this kinetic epic fantasy novel by the author of the award-winning Majat Code series. Naia dreams of becoming a Jaihar Blademaster, but after assaulting a teacher, her future seems ruined. The timely intervention of a powerful stranger suddenly elevates her into elite Upper Grounds training. She has no idea that the stranger is Dal Gassan, head of the Daljeer Circle. Seventeen years ago he witnessed the massacre of Challimar's court and rescued its sole survivor, a baby girl. Gassan plans to thrust a blade into the machinations of imperial succession: Naia. Disguised as the lost Princess Xarimet of Challimar, Naia must challenge the imperial family, and win. Losing means certain death, but in victory she would forsake everything she holds dear even the man she loves.
Caitlin Hext’s first shedding ceremony is imminent, but she’s far from prepared to produce a Snakeskin clone. When her Skin fails to turn to dust as expected, she must decide whether she wishes the newcomer alive or dead.
Worse still, it transpires that the Hext family may be of central importance to the survival of Charmers, a group of people with the inexplicable power to produce duplicates every seven years and, in the process, rejuvenate. In parallel with reporter Gerry Chafik and government aide Russell Handler, Caitlin must prevent the Great British Prosperity Party from establishing a corrupt new world order.
Patrick S. Tomlinson
Firstname Lastname is a no one with nowhere to go. With a name that is the result of an unfortunate clerical error and destined to be one of the only humans on an alien space station. That is until she sneaks aboard a ship and joins up with a crew of repomen (they are definitely not pirates).
Now she's traveling the galaxy "recovering" ships. What could go wrong?
'In an ancient city by the sea, three sisters - a maiden, a mother, and a crone - are drawing maps by candlelight. Sombre, with piercing grey eyes, they are the three Fates, and every map is a human life . . .'
Stepsister takes up where Cinderella's tale ends. We meet Isabelle, the younger of Cinderella's two stepsisters. Ella is considered beautiful; stepsister Isabelle is not. Isabelle is fearless, brave, and strong-willed. She fences better than any boy, and takes her stallion over jumps that grown men fear to attempt. It doesn't matter, though; these qualities are not valued in a girl. Others have determined what is beautiful, and Isabelle does not fit their definition. Isabelle must face down the demons that drove her cruel treatment of Ella, challenge her own fate and maybe even redefine the very notion of beauty . . .
Steven Hopstaken and Melissa Prusi
Years before either becomes a literary legend, Bram Stoker and Oscar Wilde must overcome their disdain for one another to battle the Black Bishop, a mysterious madman wielding supernatural forces to bend the British Empire to his will. With the help of a European vampire expert, a spirited actress and an American businessman, our heroes fight werewolves, vampires and the chains of Victorian morality. The fight will take them through dark forests in Ireland, the upper-class London theater world and Stonehenge, where Bram and Oscar must stop a vampire cult from opening the gates of Hell.
NOWHERE TO RUN. NOWHERE TO HIDE.
Yesterday, Amanda Back’s life was flawless: the perfect social credit score, the perfect job, the perfect home.
Today, Amanda is a target, an enemy of the system holding information dangerous enough to disrupt the world’s all-consuming tech—a fugitive on the run.
But in a world where an un-hackable blockchain links everyone and everything, there is nowhere to run…
Tears of the Trufflepig
Fernando A. Flores
A parallel universe. South Texas. A third border wall might be erected between the United States and Mexico, narcotics are legal and there’s a new contraband on the market: filtered animals—species of animals brought back from extinction to amuse the very wealthy.
Esteban Bellacosa has lived in the border town of MacArthur long enough to know to keep quiet and avoid the dangerous syndicates who make their money through trafficking. But his simple life gets complicated after a swashbuckling journalist invites him to an underground dinner at which filtered animals are served. Bellacosa soon finds himself in the middle of an increasingly perilous and surreal journey, in the course of which he encounters legends of the long-disappeared Aranaña Indian tribe and their object of worship: the mysterious Trufflepig, said to possess strange powers.
The Candle and the Flame
Fatima lives in the city of Noor, a thriving stop along the Silk Road. There the music of myriad languages fills the air, and people of all faiths weave their lives together. However, the city bears scars of its recent past, when the chaotic tribe of Shayateen djinn slaughtered its entire population -- except for Fatima and two other humans. Now ruled by a new maharajah, Noor is protected from the Shayateen by the Ifrit, djinn of order and reason, and by their commander, Zulfikar.
But when one of the most potent of the Ifrit dies, Fatima is changed in ways she cannot fathom, ways that scare even those who love her. Oud in hand, Fatima is drawn into the intrigues of the maharajah and his sister, the affairs of Zulfikar and the djinn, and the dangers of a magical battlefield.
The Devil's Road
While draining a pond during work for the construction of the Stockton to Darlington Railway George Stevenson's workers discover a female corpse with a dagger stuck between her ribs—could it be that of Lady Beresford, the French wife of a local baron who disappeared under mysterious circumstances twenty years ago? The identity of the victim is at the heart of Jean-Pierre Ohl's novel, a richly woven tapestry set during the rise of capitalism in England.
The Devil's Road has a Dickensian range of characters from the indolent liberal lawyer with a taste for Byron's poems and madeira wine, his imperturbable clerk Snegg, the activist worker Davies and the 'Corporal', a veteran of the Napoleonic wars and demonstrator wounded at the Peterloo Massacre—there is even a role for the young Charles Dickens working in the blacking warehouse.
The Gemini Experiment
In a secret lab, a team of doctors and scientists funded by a mysterious billionaire create the first human replica entirely from technology. The robot is prepared to host the digitized consciousness of Tom Nolan, a family man suffering from a terminal illness. But when Tom’s replica escapes before the transfer can take place, he is faced with the horrors of an alter ego bent on death and destruction. When the experiment draws the attraction of spies, Tom is caught up in an international crisis with a showdown that could change the course of the world.
The Gordian Protocol
David Weber and Jacob Holo
Doctor Benjamin Schröder was far from a man of action. In fact, he was a history teacher—Chairman of the Castle Rock University history department—and if his life wasn't perfect, it was close. Until, that is the discussion of his star student Elzbietá Abramowski's dissertation on Operation Oz, the Pacific Allies' invasion of Vladivostok, staged through occupied Japan to meet their Imperial German allies, was brutally interrupted.
The psychotic episode that turned his entire world upside down struck with absolutely no warning, and it was more terrifying than anything he should have been able to imagine, leaving him with a complete, incredibly detailed set of false, nightmare memories. Not just of his own life, but of an entire, ghastly world in which Operation Oz had never happened. In which millions of helpless civilians had been systematically slaughtered in extermination camps that were horrific beyond belief. In which there was still a Soviet Union. In which the Chinese Communists had succeeded, the Korean Peninsula had been permanently divided, thousands of nuclear warheads had spread their deadly threat across the entire Earth, and the Middle East was a festering sore of bloodshed, fanaticism, and terrorism.
The knowledge that those false memories had come from somewhere inside his own psyche was terrible, but with the help of Commander Abramowski, a highly decorated Navy fighter pilot who’d been forced to deal with her own PTSD after crippling combat wounds invalided her out of service, he’s put his life back together. With Elzbietá's support, he's learned to deal with the nightmares, to recognize that they are onlynightmares that can't—and won't—be permitted to rule his life.
Until, that is, a lunatic named Raibert Kaminski knocks on his door one afternoon with an impossible and horrifying story about alternate realities, time travel, temporal knots, and more than a dozen doomed universes which must inevitably die if the temporal storm front rushing towards the distant future isn't stopped. He has to be lying, of course. Or completely insane. But what if he's not a madman after all? What if he's actually telling the truth?
The Little Animals
Sarah Tolmie, the author of The Stone Boatmen, Two Travelers, and NoFood, is an Associate Professor in the English Department of the University of Waterloo. She received her PhD at Cambridge. Her work with virtual reality and dance explores links between movement and proprioception the body's sense of itself and its limits in space and narrative and poetic structures and pathways.
The Lost Coast
Amy Rose Capetta
Danny didn't know what she was looking for when she and her mother spread out a map of the United States and Danny put her finger down on Tempest, California. What she finds are the Grays: a group of friends who throw around terms like queer and witch like they're ordinary and everyday, though they feel like an earthquake to Danny. But Danny didn't just find the Grays. They cast a spell that calls her halfway across the country, because she has something they need: she can bring back Imogen, the most powerful of the Grays, missing since the summer night she wandered into the woods alone. But before Danny can find Imogen, she finds a dead boy with a redwood branch through his heart. Something is very wrong amid the trees and fog of the Lost Coast, and whatever it is, it can kill. Lush, eerie, and imaginative, Amy Rose Capetta's tale overflows with the perils and power of discovery -- and what it means to find your home, yourself, and your way forward.
The Missing Season
Whenever another kid goes missing in October, the kids in the old factory town of Pender know what is really behind it: a monster out in the marshes that they call the Mumbler.
That's what Clara's new crew tells her when she moves to town. Bree and Sage, who take her under their wing. Spirited Trace, who has taken the lead on this year's Halloween prank war. And magnetic Kincaid, whose devil-may-care attitude and air of mystery are impossible for Clara to resist.
Clara doesn't actually believe in the Mumbler--not like Kinkaid does. But as Halloween gets closer and tensions build in the town, it's hard to shake the feeling that there really is something dark and dangerous in Pender. Lurking in the shadows. Waiting to bring the stories to life.
The Night Visitors
ALICE gets off a bus in the middle of a snowstorm in Delphi, NY. She is fleeing an abusive relationship and desperate to protect...
OREN, ten years old, a major Star Wars fan and wise beyond his years. Though Alice is wary, Oren bonds nearly instantly with...
MATTIE, a social worker in her fifties who lives in an enormous run-down house in the middle of the woods. Mattie lives alone and is always available, and so she is the person the hotline always calls when they need a late-night pickup. And although according to protocol Mattie should take Alice and Oren to a local shelter, instead she brings them home for the night. She has plenty of room, she says. What she doesn't say is that Oren reminds her of her little brother, who died thirty years ago at the age of ten.
But Mattie isn't the only one withholding elements of the truth. Alice is keeping her own secrets. And as the snowstorm worsens around them, each woman's past will prove itself unburied, stirring up threats both within and without.
Fraternal twin brothers Darryl and Kanga are just like any other teenagers trying to make it through high school. They have to deal with peer pressure, awkwardness, and family drama. But there's one closely guarded secret that sets them apart: they are robots. So long as they keep their heads down, their robophobic neighbors won't discover the truth about them and they just might make it through to graduation.
But when Kanga becomes the star of the basketball team, there's more at stake than typical sibling rivalry. Darryl--the worrywart of the pair--now has to work a million times harder to keep them both out of the spotlight. Though they look, sound, and act perfectly human, if anyone in their small, depressed Michigan town were to find out what they truly are, they'd likely be disassembled by an angry mob in the middle of their school gym.
The Plague Stones
After a brutal break-in leaves her family traumatised, Trish Feenan jumps at the chance of a fresh start in a charming historic community. But in the back garden of her new cottage sits an unsettling reminder of past wrongs: a standing stone, once one of the markers that kept plague sufferers outside the village bounds, its ‘powers’ renewed every year in a ritual that seems to be more than just local oddity.
As the Feenans settle in, they experience unexplained accidents, accompanied by sightings of a girl who vanishes into thin air. Soon, it becomes obvious that there is a reason traditions must not slip, and that all acts of betrayal, even those committed centuries ago, have consequences…
The Things She's Seen
Ambelin and Ezekiel Kwaymullina
Nothing's been the same for Beth Teller since the day she died.
Her dad is drowning in grief. He's also the only one who has been able to see and hear her since the accident. But now she's got a mystery to solve, a mystery that will hopefully remind her detective father that he needs to reconnect with the living.
The case takes them to a remote Australian town, where there's been a suspicious fire. All that remains are an unidentifiable body and an unreliable witness found wandering nearby. This witness speaks in riddles. Isobel Catching has a story to tell, and it's a tale to haunt your dreams--but does it even connect to the case at hand?
As Beth and her father unravel the mystery, they find a shocking and heartbreaking story lurking beneath the surface of a small town.
She was a warrior of words.
As a journalist she exposed corruption across the Interstellar Commonwealth, shifting public opinion and destroying careers in the process.
Long-since retired, she travels back to the planet of her childhood, partly through a sense of nostalgia, partly to avoid running from humanity’s newest—and self-created—enemy, the jenjer.
Long-since retired, she travels back to the planet of her childhood, partly through a sense of nostalgia, partly to avoid running from humanity’s newest—and self-created—enemy, the jenjer.
The Voice in my Head
Dana L. Davis
For Indigo Phillips, life has always been about basking in the shadow of her identical twin, Violet—the perfectly dressed, gentle, popular sister. The only problem the girls had in their lives was the occasional chaos that came with being part of the Phillips family brood. But when Violet becomes terminally ill and plans to die on her own terms via medically assisted death, Indigo spirals into desperation in her efforts to cope. That’s when she begins to hear a mysterious voice—a voice claiming to be God. The Voice insists that if she takes Violet to a remote rock formation in the Arizona desert, her sister will live.
Incredibly, Violet agrees to go—if their dysfunctional family tags along for the ride. With all nine members stuffed into a wonky old paratransit bus, including their controlling older sister and distant mother, Indigo must find a way to face insecurities she’s spent a lifetime masking and step up to lead the trip. As she deals with outrageous mishaps, strange lodgings and even stranger folks along the way, Indigo will figure out how to come to terms with her sister, her family…and the voice in her head.
The Wise and the Wicked
Ruby Chernyavsky has been told the stories since she was a child: The women in her family, once possessed of great magical abilities to remake lives and stave off death itself, were forced to flee their Russian home for America in order to escape the fearful men who sought to destroy them.
Such has it always been, Ruby's been told, for powerful women. Today, these stories seem no more real to Ruby than folktales, except for the smallest bit of power left in their blood: when each of them comes of age, she will have a vision of who she will be when she dies--a destiny as inescapable as it is inevitable.
Ruby is no exception, and neither is her mother, although she ran from her fate years ago, abandoning Ruby and her sisters. It's a fool's errand, because they all know the truth: there is no escaping one's Time. Until Ruby's great-aunt Polina passes away, and, for the first time, a Chernyavsky's death does not match her vision. Suddenly, things Ruby never thought she'd be allowed to hope for--life, love, time--seem possible.
But as she and her cousin Cece begin to dig into the family's history to find out whether they, too, can change their fates, they learn that nothing comes without a cost. Especially not hope.
Walking to Aldebaran
I’M LOST. I’M SCARED. AND THERE’S SOMETHING HORRIBLE IN HERE.
My name is Gary Rendell. I’m an astronaut. When they asked me as a kid what I wanted to be when I grew up, I said, “astronaut, please!” I dreamed astronaut, I worked astronaut, I studied astronaut. I got lucky; when a probe exploring the Oort Cloud found a strange alien rock and an international team of scientists was put together to go and look at it, I made the draw.
I got even luckier. When disaster hit and our team was split up, scattered through the endless cold tunnels, I somehow survived.
Now I’m lost, and alone, and scared, and there’s something horrible in here.
W. M. Akers
A young detective who specializes in “tiny mysteries” finds herself at the center of a massive conspiracy in this beguiling historical fantasy set on Manhattan’s Westside—a peculiar and dangerous neighborhood home to strange magic and stranger residents—that blends the vivid atmosphere of Caleb Carr with the imaginative power of Neil Gaiman.
It’s 1921, and a thirteen-mile fence running the length of Broadway splits the island of Manhattan, separating the prosperous Eastside from the Westside—an overgrown wasteland whose hostility to modern technology gives it the flavor of old New York. Thousands have disappeared here, and the respectable have fled, leaving behind the killers, thieves, poets, painters, drunks, and those too poor or desperate to leave.
It is a hellish landscape, and Gilda Carr proudly calls it home.
All she wants is to find one dainty ladies’ glove. She doesn’t want to know why this merchant was on the wrong side of town—or why he was murdered in cold blood. But as she begins to see the connection between his murder, her father’s death, and the darkness plaguing the Westside, she faces the hard truth: she must save her city or die with it.
Greg Rask, a dying tech billionaire, has invested millions chasing miracle cures. None of them are worth a damn, but he refuses to give up. Now, he's gathering a team willing to go to the ends of the earth chasing life. Each of Rask's crew has beaten incredible odds to rise from the ashes of their old lives to where they are now. Together, their next task is to retrieve a painting that is believed to have a hidden layer, and within it a map which, if genuine, marks it as a treasure of the Ahnenerbe, the occult wing of the SS, who had devoted dozens of expeditions in search of the three cintamani stones for their combined properties, and the lost city where they were rumored to lay hidden: Shambhala. But forces are working against them. Facing some of the most savage terrains known to man, the crew will be pushed to the limits of endurance and beyond. A mystical brotherhood sworn to protect the secrets of the ancients - the same secrets that allow its members to defy death - will stop at nothing to ensure that Hannah and her crew fail, and die in the process. Can they uncover the secret history of the world before Rask's body finally betrays him? In White Peak, Ronan Frost draws on his experience working for the British Ministry of Defence to create an adrenalin-pumping quest full of death-defying adventure and fast-paced action.