This is a list of the new and upcoming science fiction and fantasy book releases this month, sorted into the various types. Click through for each category.
This list covers the UK and the US, so I'll give the earliest date at which it's out in both, except where they're off by months or more, when you might see repeats. Also, hopefully obviously, not read many of these yet, though certain ones are on pre-order/my "to be read" list. Book reviews may come later.
What are you going to add to your TBR list this month?
(Note, I've chucked in relevant Amazon links for each book, but I'm aware some people don't like them. Affiliate links for several other shops are at the bottom of this post, but unfortunately I don't have the time to make them all specific. These posts take ages.)
The Best Science Fiction & Fantasy of the Year #13
Jonathan Strahan (ed.)
For more than a decade, award-winning editor Jonathan Strahan has pored through tens of thousands of stories to select the best, the most interesting, the most engaging science fiction and fantasy to thrill and delight readers.
Mark Le Dain
Dreamtime is a collection of 19 tales set in the near future where a person’s life is monitored, influenced, and sometimes even crafted by the technology we both love and hate.
From stories of people condemned to live within their carbon footprint and clones that expand the empires of only the wealthy (duplicating both their good traits and bad), to stories of a future where a market exists for practically anything, including your life – Mark Le Dain’s disturbing “slices of life” have the potential to awaken the technophobe in all of us.
Based on the Dewey decimal system designation for the supernatural - section 130 is a collection of short stories from new author Katrinka Mannelly
In the library of Katrinka Mannelly's childhood, Dewey Decimal section 130 contained the supernatural--everything from witches to mermaids, gnomes to poltergeists. Like many children, I devoured these books, working my way through countless titles, studying magical creatures and imagining what encounters with them might be like.
As an adult she is still enamored with the inhabitants of section 130, but life has given her a more cynical view. What if interactions with mythical beings were mundane, or funny, or when special, extraordinary in the most unanticipated of ways?
This is the premise of Section 130, a collection of original short stories averaging 2,000 words in length. Each explores a modern human-supernatural being exchange. Sirens, fey, Sasquatch, Jinn, demons, ghosts, zombies, even tooth fairies in training, and lake monsters have truths to tell us about who we are as people.
Wounds: Six Stories from the Border of Hell
In his first collection, North American Lake Monsters, Nathan Ballingrud carved out a distinctly singular place in American fiction with his "piercing and merciless" (Toronto Globe and Mail) portrayals of the monsters that haunt our lives--both real and imagined: "What Nathan Ballingrud does in North American Lake Monsters is to reinvigorate the horror tradition" (Los Angeles Review of Books).
Now, in Wounds, Ballingrud follows up with an even more confounding, strange, and utterly entrancing collection of six stories, including one new novella. From the eerie dread descending upon a New Orleans dive bartender after a cell phone is left behind in a rollicking bar fight in "The Visible Filth" to the search for the map of hell in "The Butcher's Table," Ballingrud's beautifully crafted stories are riveting in their quietly terrifying depictions of the murky line between the known and the unknown.
1637: The Polish Maelstrom
The Ottoman Empire has captured Vienna and is now laying siege to the Austrian government-in-exile established in the city of Linz. Both the United States of Europe and the Kingdom of Bohemia have come to Austria’s assistance, but everyone knows this is going to be a long and brutal struggle.
In order to relieve the pressure on the Austrians, General Mike Stearns proposes to open a second front in the Levant. The USE’s emperor Gustavus Adolphus gives his approval to the plan, and Mike sets it in motion, with the very capable assistance of his wife Rebecca Abrabanel, now the USE’s Secretary of State.
Meanwhile, Poland is coming to a boil. Gretchen Richter, the newly elected chancellor of Saxony, has seized control of Lower Silesia. Her small army is now approached to form an alliance with the Polish revolutionaries who have seized power in the Ruthenian province of Galicia—which, in the universe the time-displaced Americans of Grantville came from, would have constituted the western Ukraine.
Now, the Bohemians send an army led by Morris Roth into Poland, ostensibly to aid the revolutionaries but also with the goal of expanding King Albrecht Wallenstein’s growing empire in eastern Europe. And—the icing on the cake—Mike Stearns sends the Hangman Regiment of his Third Division under the command of Jeff Higgins to reinforce Jeff’s wife Gretchen in Silesia.
A Book of Bones
On a lonely moor in the northeast of England, the body of a young woman is discovered near the site of a vanished church. In the south, a girl lies buried beneath a Saxon mound. To the southeast, the ruins of a priory hide a human skull.
Each is a sacrifice, a summons. And something in the shadows has heard the call.
But another is coming: Parker the hunter, the avenger. Parker's mission takes him from Maine to the deserts of the Mexican border; from the canals of Amsterdam to the streets of London - he will track those who would cast this world into darkness.
Parker fears no evil. But evil fears him . . .
A Time of Blood
At the battle of Starstone Lake, Drem and his friends witnessed horrors they’ll never forget. They saw magic warping men into beasts and a demon rise from the dead, creating something new and terrifying. So they flee to warn the Order of the Bright Star. But the demons’ high priestess, Fritha, is determined to hunt them down.
Concealed in Forn Forest, Riv struggles to understand her half-breed heritage. She represents the warrior angels’ biggest secret, one whichcould break their society. So when she’s found by the Ben-Elim’s high captain, he goes in for the kill.
Meanwhile, demonic forces are gathering a mighty war-host, to crush their enemies and rule the world of man. All while the Ben-Elim are fractured and facing betrayal. Like heroes of old, Riv, Drem and the Bright Star’s warriors must battle to save their land. But can the light triumph when the dark is rising?
A Witch in Time
Wm. Mark Simmons
Years back, a blood transfusion with a member of the undead left Christopher Cséjthe a half-vampire. Since that time, he’s gone mano y monster with zombies, werewolves, master vampires, and creatures from the Cthulhu Lagoon—not to mention an immortal Nazi, an ancient Babylonian demon, a six-thousand-year-old necromancer, voodoo queen Marie Laveau, the mad monk Rasputin, and a couple of the Great Old Ones.
As founder of After Dark Investigations, he’s seen his fair share of the seedy side of the supernatural world. He’s saved New Orleans from total destruction in the past. And lost his family to another temporal realm. To add insult to injury, someone cut the gas line of his SUV and then ran over him with a semi-truck while he tried to get a tow. But this is the third time Chris has died.
It’s old hat at this point for him. Now, awakened in a world he doesn’t quite recognize, he’ll have to use his wits to once again keep the supernatural world at bay. INTERPOL is interested in some of his associations with Vlad Drakul’s grandson—better known as Dracula—and a trio of witches from Greek myth want him dead—and for good this time.
Bad enough. But what’s worse is that the IRS is looking into his tax returns and not at all liking what they find. Now that’s really terrifying.
Lara Elena Donnelly
In Amberlough City, out of the ASHES of revolution, a TRAITOR returns, a political CAMPAIGN comes to a roaring head, and the people demand JUSTICE for crimes past.
As a nation struggles to rebuild, who can escape retribution?
Amnesty is a smart, decadent, heart-pounding conclusion to Lara Elena Donnelly’s widely-praised glam spy trilogy that will have readers enthralled until the very end.
An Anatomy of Beasts
Olivia A. Cole
In the forty years since the Vagantur landed on Faloiv, the planet has existed in a tenuous peace between the humans who live in the enclosed community of N'Terra and the Faloii, the indigenous population. But after uncovering the shadowy secrets of the Council's newly elected leader and helping a kidnapped Faloii man escape, sixteen-year-old Octavia knows that conflict is looming.
Then the Faloii discover the N'Terran's latest experiment: an artificially weaponized creature, and Octavia realizes that it's up to her to prevent her people from causing any further destruction.
As she and her friends set out to understand the scope of humanity's history, nothing can prepare them for what they discover about both their home on Faloiv and the Origin planet. With war on the brink, Octavia must act to change her people's future before the natural balance on the planet shifts forever.
For Hayden and Grace, the threat of war has become a reality. The world is running out of resources, driving the survivors to drastic, inhuman measures. Blackwing is the obvious target and physical attacks from enemies are accompanied by the devastating mental turmoil that cannot be fought off with weapons.
This is life impacted by war with enemies, allies and oneself. Now, not much is certain, but a few things are guaranteed:
There will be pain. There will be death. There will be annihilation.
Six months after she left Earth, Dee is struggling to manage her rage toward the people who ordered the nuclear strike that destroyed the world. She's trying to find those responsible, and to understand why the ship is keeping everyone divided into small groups, but she's not getting very far alone.
A dedicated gamer, she throws herself into mersives to escape and is approached by a designer who asks her to play test his new game. It isn't like any game she's played before. Then a character she kills in the climax of the game turns out to bear a striking resemblance to a man who dies suddenly in the real world at exactly the same time. A man she discovers was one of those responsible for the death of millions on Earth.
Disturbed, but thinking it must be a coincidence, Dee pulls back from gaming and continues the hunt for information. But when she finds out the true plans for the future colony, she realizes that to save what is left of humanity, she may have to risk losing her own.
Having killed her last producer, stuntwoman Lee Striga’s next film shoot takes her to the voodoo-soaked bayous and haunted back alleys of New Orleans, where sinister supernatural figures stalk the streets. In a dark corner of the French Quarter, an arcane tattoo artist is using his clients in rituals that will open an inter-dimensional gateway for a demon god from beyond the stars.
The sky is falling, and only one dilettante scientist can save the world, in the startling finale of the Shadowlands duology. Rhia Harlyn, noble and rebellious scientist, watches the skies. The stars are changing shape: something is happening to the mysterious artifact which shields her people from the sun's lethal light. To find answers, Rhia must risk life and limb by venturing into the bright and dangerous skylands where, her brother - transformed by exposure to the harsh rays - lives with the alien skykin provoking questions Rhia never thought to ask. Meanwhile, an occult scientist who believes he can defeat death at the cost of others' lives spies a new subject for his experiments... What they uncover will change their world forever
Cat Chase the Moon
Shirley Rousseau Murphy
Joe Grey and his partner, Dulcie, are frantic when Courtney, their pretty teen-kitten goes missing. Aided by their two- and four-legged friends, they hit the streets of Molina Point in search of their calico girl. Has Joe Grey and Dulcie’s only daughter been lured away by someone and stolen? Is she lying somewhere hurt, or worse?
Courtney has no idea that everyone is desperately looking for her. Locked in an upstairs apartment above the local antiques shop, she’s enjoying her first solo adventure. When she first met Ulrich Seaver, the shop’s owner, Courtney was frightened. But the human has coddled and pampered her, winning her trust. Sheltered by her parents, her brothers, and her kind human companions, the innocent Courtney is unaware of how deceptive strangers can be. She doesn’t know that Ulrich is hiding a dangerous secret that could threaten her and everyone in this charming California coastal village.
With his focus on finding Courtney, Joe Grey has neglected his detective work with the Molina Point Police Department. Before his daughter disappeared, Joe found a viciously beaten woman lying near the beach. Now the police investigation has stalled, and the clever feline worries his human colleagues may have missed a vital clue. Joe is also concerned about a family of newcomers whose domestic battles are disturbing the town’s tranquility. Loud and abrasive, the Luthers’ angry arguing, shouting, and swearing in the early hours of the night have neighbors on edge and the cops on alert. One of the couple’s late-night shouting matches masked the sounds of a burglary, and now a criminal is on the loose.
Though the crimes are as crisscrossed as the strands of a ball of yarn, Joe Grey’s cat senses tell him they may somehow be linked. It’s up to the fleet-footed feline and his crime-solving coterie to untangle the mysteries before it’s too late.
The Genesis Programme reality TV show has brought twelve young astronauts to Mars, to face unprecedented hostility. An even greater danger is now threatening Earth, but the viewers are too glued to their screens and the rescue mission to see what is really happening.
Leonor is ready to risk everything to bring out the truth and warn the world. She can never admit defeat - but can she fight her last fight alone?
Blessed with an even more compelling allure than most vampires, Chiron has made a fortune in the human world, creating an empire of resorts and casinos. Since the betrayal and imprisonment of his master, he has existed outside the order of the Guardians, trusting no one. But now, the new vampire king has given him a peace offering: a scroll that could free his master. Following the relic’s magic leads him to a demon hotel deep in the Everglades, a lush paradise owned by a mysterious and mesmerizing woman . . .
As far as Lilah knows, she’s lived her entire life within the confines of her enchanted estate. Memories of her own past are elusive and cloaked in shadows. Even Chiron can’t figure out exactly what she is, and if her intoxicating beauty is his destiny or an illusion drawing him ever closer to his demise—or perhaps to an even more tormenting choice, between his master and his mate . . .
Juliette Ferrars isn't who she thinks she is.
Nothing in her world is what it seemed. She thought she'd defeated The Reestablishment. She thought she'd finally taken control of her life, her power, her pain. But a lifetime of lies unravelling before her has changed all that.
Stronger, braver, and more resilient than ever, Juliette must fight for life and love. But first she has to survive the war being raged against her mind.
She has to remember who she was.
Defy the Fates
Hunted and desperate, Abel only has one mission left that matters: save Noemi Vidal at all cost. But to do that, he not only has to escape the rallied forces of Genesis, he also must bargain with the one person in the galaxy who still has the means to destroy him: the daughter of his creator.
Alone in the universe, Noemi Vidal never wanted to be special. She only wanted to save her planet, Genesis, and after that, to save Abel. But now Noemi is something else, something more. Not quite mech, not quite human, Noemi must find her place in a universe where she is now utterly unique, all while trying to end Earth's iron grip on the planets of the Loop once and for all.
The final battle between Earth and the colony planets is here, and there's no lengths to which Earth won't go preserve its power over the colonies. But Earth doesn't foresee Noemi and Abel coming. And together, the universe's most advanced mech and its first hybrid might just have the power to change the galaxy for good ...
Los Angeles is burning.
During one of the hottest summers the city has ever seen, someone is murdering mages with fires that burn when they shouldn't, that don't stop when they should. Necromancer Eric Carter is being framed for the killings and hunted by his own people.
To Carter, everything points to the god Quetzalcoatl coming after him, after he defied the mad wind god in the Aztec land of the dead. But too many things aren't adding up, and Carter knows there's more going on.
If he doesn't figure out what it is and put a stop to it fast, Quetzalcoatl won't just kill him, he'll burn the whole damn city down with him.
Effie Truelove and her school-friends Lexy, Wolf, Maximilian and Raven must use their magical skills to defeat the Diberi, a corrupt organisation intent on destroying the worlds at Midwinter.
But during a visit to the Otherworld, Effie is mistaken and imprisoned for being a galloglass - a dangerous, selfish islander. Meanwhile, Lexy is threatened by the vile professor Jupiter Peacock and Wolf embarks on a perilous journey to find his missing sister.
And back at school, Neptune the cat is bored. He's used to lording it over the other stray cats, but they've all mysteriously vanished. Where could they be - and how will he find them?
Can Effie and her friends reunite before total destruction is wreaked upon the universe?
Alex Craft is the Grave Witch to go to when Nekros City needs to speak to the dead. Half-human, half-fae, she uses her powers to investigate mysterious deaths - but often at a cost.
And Alex's latest case promises to be even more dangerous than her last, when the Shadow Prince demands her services. Notorious for his secrecy and lethal good looks, Prince Dugan gives Alex every reason to be wary. Not least because she's recently discovered her betrothal to him.
Summoned to solve a murder in the heart of the Winter Court, Alex will be torn between two men, drawn into the heart of an evil scheme, and make a discovery that could bring the whole of Faerie to the brink of war . . .
The ice is advancing, the Corridor narrowing, and the empire is under siege from the Scithrowl in the east and the Durns in the west. Everywhere, the emperor’s armies are in retreat.
Nona faces the final challenges that must be overcome if she is to become a full sister in the order of her choice. But it seems unlikely that Nona and her friends will have time to earn a nun’s habit before war is on their doorstep.
Even a warrior like Nona cannot hope to turn the tide of war. The shiphearts offer strength that she might use to protect those she loves, but it’s a power that corrupts. A final battle is coming in which she will be torn between friends, unable to save them all. A battle in which her own demons will try to unmake her.
A battle in which hearts will be broken, lovers lost, thrones burned.
Hope for the Best
Max is no stranger to taking matters into her own hands. Especially when she's had A Brilliant Idea. Yes, it will mean breaking a few rules, but - as Max always says - they're not her rules.
Seconded to the Time Police to join in the hunt for the renegade Clive Ronan, Max is a long way from St Mary's. But life in the future does have its plus points - although not for long.
A problem with the Time Map reveals chaos in the 16th century and the wrong Tudor queen on the throne. History has gone rogue, there's a St Mary's team right in the firing line and Max must step up.
You know what they say. Hope for the best. But plan for the worst.
For centuries, V has waited to awaken from his doomed sleep and reclaim his destiny. But this Dragon King—one among a legion of legendary warriors sworn to protect the human race from darkness—must first find a way to win back his sword. Wield its power. And try not to fall prey to his own illicit desires.
Claire may possess the beauty and soul of a goddess but V knows better than to mess with a mere mortal. Still, he instinctively knows that Claire is The One who can help him regain the use of his sword and restore his place at Dreagan. But if she learns the truth about who—and what—he really is, her memories of him would be erased forever. How can V love Claire truly, madly, deeply…and protect her from the forces of fire and darkness that could destroy them both?
King of Fools
On the quest to find her missing mother, prim and proper Enne Salta became reluctant allies with Levi Glaisyer, the city's most famous con man. Saving his life in the Shadow Game forced Enne to assume the identity of Séance, a mysterious underworld figure. Now, with the Chancellor of the Republic dead and bounties on both their heads, she and Levi must play a dangerous game of crime and politics...with the very fate of New Reynes at stake.Thirsting for his freedom and the chance to build an empire, Levi enters an unlikely partnership with the estranged son of mafia donna Vianca Augustine. Meanwhile, Enne remains trapped by Vianca's binding oath, playing the roles of both darling lady and cunning street lord, unsure which side of herself reflects the truth.As Enne and Levi walk a path of unimaginable wealth and opportunity, new relationships and deadly secrets could quickly lead them into ruin. And when unforeseen players enter the game, they must each make an impossible choice: sacrifice everything they've earned in order to survive...Or die as legends.
Nicole Hammond was just trying to survive on the streets of Philadelphia, then she and her partner Bungie were abducted by a race of mysterious moth-like aliens and taken to a strange ship called the Fyrantha.
Now she is a Sibyl, a special human that has the ability to communicate with the aliens and their ship, and no one is happy. Competing factions control different parts of the Fyrantha with the humans and other sentient aliens caught in the middle. But Nicole is done being bullied, and now she has a plan to take control of the ship. She just has to outsmart war profiteers and slavers to do it.
Magickal Mystery Lore
The New Camel Day Fair is a fun-filled event for residents of this upstate New York town. Kailyn Wilde, a modern-day witch of ancient lineage, leaves her potion shop, Abracadabra—and her feline familiar, Sashkatu—to attend with her fortune-telling Aunt Tilly. Joining them is legendary wizard Merlin, who’s discovering new pleasures of time-traveling to the modern world, including curly fries and kettle corn—but the appeal of the Tilt-a-Wheel is beyond his mystical imagination.
The real wild ride begins later, when neighboring sweet shop owner Lolly rushes into Abracadabra with news about a dead body. The victim has one of Lolly’s fudge knives stuck in her back, but in spite of the sticky evidence, Lolly is only one of several suspects with ample motive and opportunity. Meanwhile, Merlin’s research into old family scrolls and electromagnetic ley lines is causing some unusual mix-ups. As the two investigations collide, Kailyn will have to do everything in her power to prevent disaster…
Mirror, Mirror: A Twisted Tale poses the question, what if the Evil Queen poisoned the prince?
Following her beloved mother's death, the kingdom falls into the hands of Snow White's stepmother, commonly referred to as "the Evil Queen" by those she rules. Snow keeps her head down at the castle, hoping to make the best of her situation.
But when new information about her parents resurfaces and a plot to kill her goes haywire, everything changes for Snow. With the help of a group of wary dwarfs, a kind prince she thought she'd never see again, and a mysterious stranger from her past, Snow embarks on a quest to stop the Evil Queen and take back her kingdom. But can she stop an enemy who knows her every move and will stop at nothing to retain her power... including going after the ones Snow loves?
Orry Kent may not have stopped the war between the Ascendancy and the alien Kadiran, but at least she saved the Grand Fleet from immediate annihilation. Now she just wants to get on with her own life.
The conflict feels a long way away - until a con turns sour and she finds herself drawn into the very heart of the war.
When a dying agent of the emperor's shadowy Seventh Secretariat tells Orry there's a traitor at the highest levels of the Ascendancy, she has little choice but to take on the mission.
Which is why she finds herself stranded among the floating bubble habitats of Morhelion, where pollution-spewing smokers ply their trade in the beautiful but toxic atmosphere.
Nest of the Monarch
Forging an alliance with Hannah and her partisans, Kim discovers the alarming purpose of Monarch: the creation of a company of enforcers with augmented Talents and strange appetites. Called the Progeny, they have begun to compel citizen obedience with physical and spiritual terror. Soon Kim is swept up in a race to stop the coming deployment of the Progeny into Europe. Aligned against her are forces she could never have foreseen, including the very intelligence service she loves; a Russian woman, the queen of all Talents, who fled the Bolsheviks in 1917; and the ruthless SS officer whose dominance and rare charisma may lead to Kim’s downfall. To stop Monarch and the subversion of Europe, she must do more than use her Talent, wits, and courage. She must step into the abyss of unbounded power, even to the point of annihilation. Does the human race have limits? Kim does not want to know the answer. But it is coming.
No Country for Old Gnomes
Delilah S. Dawson and Kevin Hearne
War is coming, and it's gonna be Pell.
On one side stand the gnomes: smol, cheerful, possessing tidy cardigans and no taste for cruelty.
On the other side sit the halflings, proudly astride their war alpacas, carrying bags of grenades and hungry for a fight. And pretty much anything else.
It takes only one halfling bomb and Offi Numminen's world is turned upside down--or downside up, really, since he lives in a hole in the ground. His goth cardigans and aggressive melancholy set him apart from the other gnomes, as does his decision to fight back against their halfling oppressors. Suddenly Offi is the leader of a band of lovable misfits and outcasts--from a gryphon who would literally kill for omelets to a young dwarf herbalist who is better with bees than with his cudgel to an assertive and cheerful teen witch with a beard as long as her book of curses--all on a journey to the Toot Towers to confront the dastardly villain intent on tearing Pell asunder. These adventurers never fit in anywhere else, but as they become friends, fight mermaids, and get really angry at this one raccoon, they learn that there's nothing more heroic than being yourself.
Desperate to return home to Earth and claim the reward Babel promised, Emmett and the Genesis team join forces with the Imago. Babel's initial attack left their home city in ruins, but that was just part of the Imago's plan. They knew one thing Babel didn't. This world is coming to an end.
Eden's two moons are on a collision course no one can prevent. After building eight secret launch stations, the Imago hoped to lure Babel down to their doomed planet as they left it behind. A perfect plan until the Genesis team's escape route was destroyed.
Now the group must split up to survive the hostile terrain and reach another launch station. As both sides struggle for the upper hand, the fight leads inevitably back into space, where Emmett, his crewmates, and their new allies will fight one final battle for control of the Genesis ships. Win this time, and they'll survive Babel's twisted game once and for all. As the Imago world falls, this is the last chance to rise.
Three years have passed since the devastation of Golyna. Anna, once the maker of immortals, continues to fight the evil she unwillingly created through her rune-carving magic. Secreted away in an isolated mountain monastery, she works as a teacher to young scribes, guiding them toward runes that foster peace rather than endless war. So when the tracker who murdered her brother comes to Anna’s redoubt, begging for his eternal runes to be undone, Anna agrees to grant his wish on one condition—that he aid her in rooting out the remnants of Volna, a genocidal regime bent on destruction.
In this brave new world where old foes can become allies, so too can former friends sour into deadly enemies. With the tracker’s help, Anna is propelled into a confrontation with Ramyi, her former apprentice. Grown bitter and disillusioned, Ramyi now wants to lay waste to the world—but not before she completes an apocalyptic ritual that could have dire consequences for all of existence. To stop Ramyi from unleashing chaos, and restore peace to a broken world, Anna must be willing to make the ultimate sacrifice.
It’s Dark in the Old Country. Where do goblins come from? Why do they only turn up in the Old Country, and why do they like swearing so much? In the second book of Terribly Serious Darkness, Sloot Peril—a “hero” who’s staunchly averse to heroics—goes searching for answers. Much to his chagrin, he finds them. Everything changed after the Fall of Salzstadt, but try telling that to the people of the city, whose capacity for denial is unmatched. They have yet to acknowledge that Vlad the Invader cut a bloody swath through their city, that the dead are walking the streets, or that the Domnitor—long may he reign—has fled to wherever despots go on very long vacations while goblin infestations take care of themselves. The worst of villains holds all of the power, unspeakable dark forces are on the rise, and everyone wants to kidnap the Domnitor—long may he reign—for their own nefarious ends. If all of that weren’t bad enough, Sloot’s got the fate of his own soul to worry about. Can his girlfriend help him save the Old Country from annihilation? Is Myrtle really his girlfriend? If all goes well for Sloot—which it never does—he might just sort it all out before the Dark swallows them all up.
Storm of Locusts
It’s been four weeks since the bloody showdown at Black Mesa, and Maggie Hoskie, Diné monster hunter, is trying to make the best of things. Only her latest bounty hunt has gone sideways, she’s lost her only friend, Kai Arviso, and she’s somehow found herself responsible for a girl with a strange clan power.
Then the Goodacre twins show up at Maggie’s door with the news that Kai and the youngest Goodacre, Caleb, have fallen in with a mysterious cult, led by a figure out of Navajo legend called the White Locust. The Goodacres are convinced that Kai’s a true believer, but Maggie suspects there’s more to Kai’s new faith than meets the eye. She vows to track down the White Locust, then rescue Kai and make things right between them.
Her search leads her beyond the Walls of Dinétah and straight into the horrors of the Big Water world outside. With the aid of a motley collection of allies, Maggie must battle body harvesters, newborn casino gods and, ultimately, the White Locust himself. But the cult leader is nothing like she suspected, and Kai might not need rescuing after all. When the full scope of the White Locust’s plans are revealed, Maggie’s burgeoning trust in her friends, and herself, will be pushed to the breaking point, and not everyone will survive.
The Astral Traveler's Daughter
K. C. Archer
With trepidation, Teddy enters her second year at The Whitfield Institute, a facility hidden off the coast of San Francisco where students master telepathy and telekinesis, investigative techniques and SWAT tactics for covert roles in government service. She has been obsessively tracking the movements of the Patriot Corps, a secret organization that seems to be behind a string of crimes on US soil--including the disappearance of her friend, Molly. She is not sure who she can trust with her findings: her friends think she is crazy and her teachers insist she focus on her schoolwork.
Teddy tries to do what she is told. She tries to forget about her missing friend, her long lost birth parents, her rivalry with other students, even her forbidden romance with an instructor. She learns to be a meat shield: a Secret Service operative trained to protect whatever dummy they throw her way. She learns to disarm explosive devices. She also learn to transport herself through time, as she begins to grasp astral travel (that is, if she doesn't get lost in the time-space continuum). But Teddy has never been good at following the rules. So when an unexpected assignment leads her to the answers she's chased for so long, and reveal a clue about her own past, she takes a risk that puts everyone else she cares about in danger.
The Book of Flora
In the wake of the apocalypse, Flora has come of age in a highly gendered post-plague society where females have become a precious, coveted, hunted, and endangered commodity. But Flora does not participate in the economy that trades in bodies. An anathema in a world that prizes procreation above all else, she is an outsider everywhere she goes, including the thriving all-female city of Shy.
Now navigating a blighted landscape, Flora, her friends, and a sullen young slave she adopts as her own child leave their oppressive pasts behind to find their place in the world. They seek refuge aboard a ship where gender is fluid, where the dynamic is uneasy, and where rumors flow of a bold new reproductive strategy.
When the promise of a miraculous hope for humanity’s future tears Flora’s makeshift family asunder, she must choose: protect the safe haven she’s built or risk everything to defy oppression, whatever its provenance.
The Deadly Kiss-Off
Paul Di Filippo
Glen and Stan, the Odd Couple of scamdom, are back from their Big Get-Even adventure with another get-rich-quick-or-go-down-in-flames scheme.
As part of their trafficking in counterfeit merch, they are looking to turn a few pallets of Grade Z computer chips into some military hardware sure to interest dictators and despots and drug lords around the globe. Bankrolled by a greedy local crime boss, they hope to promote a half-genius, half-addlepated invention from a naive and principled inventor into a bonanza. But no one ever counts on complications arising from a wayward wife, some sexy Eurotrash go-betweens, and a lonely entrepreneurial girlfriend who finds her native tropical isle conducive to a troublesome loosening of morals. Add in a most unconventional explosives expert, and you have a caper half hilarious, half deadly, and 100 percent entertaining.
The Pandora Room
In one ancient variation on the myth of Pandora's Box, there were two jars, one for Pandora and one for her sister, Anesidora. One contained all the blessings of the gods, the other all the world's curses. Now, in a subterranean city in Northern Iraq, archaeologist Sophie Durand has discovered a secret chamber covered in writing that confirms that version of the tale--a chamber which contains a single jar. "Weird shit" expert Ben Walker joins Sophie's team just as the mystery deepens and grows ugly. Those who believe the myth want to know which jar has been found in the Pandora Room, the one containing blessings, or the one full of curses. Governments rush to lay claim, but jihadi forces aren't waiting for the dust to settle. Whatever the jar contains, they want it, no matter who they have to kill...or what will emerge when they open it. For Sophie, Walker, and the others, the Pandora Room may soon become their tomb.
The Red Scrolls of Magic
Cassandra Clare and Wesley Chu
All Magnus Bane wanted was a vacation—a lavish trip across Europe with Alec Lightwood, the Shadowhunter who against all odds is finally his boyfriend. But as soon as the pair settles in Paris, an old friend arrives with news about a demon-worshipping cult called the Crimson Hand that is bent on causing chaos around the world. A cult that was apparently founded by Magnus himself. Years ago. As a joke.
Now Magnus and Alec must race across Europe to track down the Crimson Hand and its elusive new leader before the cult can cause any more damage. As if it wasn’t bad enough that their romantic getaway has been sidetracked, demons are now dogging their every step, and it is becoming harder to tell friend from foe. As their quest for answers becomes increasingly dire, Magnus and Alec will have to trust each other more than ever—even if it means revealing the secrets they’ve both been keeping.
J. R. Ward
In the venerable history of the Black Dagger Brotherhood, only one male has ever been expelled - but Murhder's insanity gave the Brothers no choice. Haunted by visions of a female he could not save, he nonetheless returns to Caldwell on a mission to right the wrong that ruined him. However, he is not prepared for what he must face in his quest for redemption.
Dr. Sarah Watkins, researcher at a biomedical firm, is struggling with the loss of her fiancé. When the FBI starts asking about his death, she questions what really happened and soon learns the terrible truth: her firm is conducting inhumane experiments in secret and the man she thought she knew and loved was involved in the torture.
As Murhder and Sarah's destinies become irrevocably entwined, desire ignites between them. But can they forge a future that spans the divide separating the two species? And as a new foe emerges in the war against the vampires, will Murhder return to his Brothers... or resume his lonely existence forevermore?
The Scribbly Man
"They are the monsters under the bed when you are little, the shape just caught out of the corner of your eye when you thought you were alone, the shadow of something in a dark corner that surprises you and then isn't there. They stop you dead with a knot of unexpected terror in the pit of your stomach. We have all seen fleeting glimpses of them. Never long enough to see them as I saw them, but it was them. I recognized it the instant I saw it.
"We've all seen flashes of them, the dark shadow just out of sight. They could briefly terrify us before but never hurt us because they came from so far distant. They were never able to fully materialize in our world so we saw only transient glimpses of them, the shape of them if the light was just right, if the shadows were deep enough . . . if you were afraid enough.
"I think that the star shift has brought us closer to their realm so that they now have the power to step into our world and hurt us." — Kahlan Amnell.
The Trouble with Vampires
For close to three thousand years the imposing, impossibly handsome Santo Notte has fought in armies across the world and battled his own, more personal enemies. Of all the places he might expect to encounter his life mate, a quiet corner of upstate New York doesn't seem likely. But as soon as he makes contact with history professor Petronella Stone, while hunting down a suspected rogue immortal, he knows that she will be the greatest adventure of his eternal life.
He expects her to be surprised, confused, even overwhelmed. What he doesn't expect is that Pet has a secret history of her own. But as Pet struggles to protect her nephew from a danger lurking too close to home, Santo realises there's another threat to her safety -- him. And claiming their passionate future will be impossible until he leaves his past behind, forever . . .
The Unbound Empire
While winter snows keep the invading armies of the Witch Lord Ruven at bay, Lady Amalia Cornaro and the fire warlock Zaira attempt to change the fate of mages in the Serene Empire forever. But on the night of Raverra's great masquerade, Ruven executes a devastating surprise strike at the heart of the Empire - threatening everything Amalia holds most dear.
To stand a chance of defeating Ruven, Amalia and Zaira must face their worst nightmares, expose their deepest secrets and unleash Zaira's ravaging fire.
The War Within
It has been twenty years since Prince Bifalt of Belleger discovered the Last Repository and the sorcerous knowledge hidden there. At the behest of the repository's magisters, and in return for the restoration of sorcery to both kingdoms, the realms of Belleger and Amika ceased generations of war. Their alliance was sealed with the marriage of Bifalt to Estie, the crown princess of Amika. But the peace - and their marriage - has been uneasy.
Now the terrible war that King Bifalt and Queen Estie feared is coming. An ancient enemy has discovered the location of the Last Repository, and a mighty horde of dark forces is massing to attack the library and take the magical knowledge it guards. That horde will slaughter every man, woman, and child in its path, destroying both Belleger and Amika along the way.
With their alliance undermined by lingering hostility and conspiracies threatening, it will take all of the monarchs' strength and will to inspire their people into defiance...
The Wrath of the Wendigo
J. L. Hickey
Wrath of the Wendigo is the third book in J.L. Hickey’s bestselling YA adventure the Secret Seekers Society. Hunter and Elly prepare for their second year in their Enlightenment classes which includes a dangerous field trip alongside their parental Seekers deep into the Michigan wilderness to investigate the recent sightings of one of the most vicious cryptids they've ever encountered, a Wendigo. Elly struggles with her new "curse" stemming from her run in with Solomon's Seal, and Hunter attempts to come to an understanding over his true feelings for Olivia.
We Are Mayhem
Though the ragtag group of misfits known as the Black Star Renegades won a decisive battle by destroying Ga Halle’s War Hammer, the war is far from over. In response to losing the crown jewel of its fleet, the evil Praxis empire has vengefully reinforced its tyranny across the galaxy--but its rule won't be had so easily. Led by hotshot pilot Kira Sen, a growing rebel force stands in the way of Praxis’s might. Not only do they possess the will to fight for galactic freedom, they also possess the ultimate ace in the hole: The mythical Rokura, the most powerful weapon ever known.
Too bad Cade Sura hasn’t figured out to use it.
As Kira wages an increasingly bloody war against Praxis, Cade is left with only once choice: With Ga Halle scouring every star system for the coveted weapon, Cade embarks on a dangerous mission into uncharted space to discover the Rokura’s origins. Only then can he learn how it can be wielded. Because if he doesn’t, all hope for the galaxy might be lost.
Gwen Proctor escaped her serial-killer husband and saved her family. What she can’t seem to outrun is his notoriety. Or the sick internet vigilantes still seeking to avenge his crimes. For Gwen, hiding isn’t an option. Not when her only mission is to create a normal life for her kids.
But now, a threatened woman has reached out. Marlene Crockett, from the remote town of Wolfhunter, is panicked for herself and her daughter. When Gwen arrives in the small, isolated rural community, Marlene is already dead—her own daughter blamed for the murder. Except that’s not the person Marlene feared at all. And Gwen isn’t leaving until she finds out who that was.
But it may already be too late. A trap has been set. And it’s poised to snap shut on everyone Gwen loves. Her stalkers are closing in. And in a town as dark as Wolfhunter, it’s so easy for them to hide…
A Memory Called Empire
Ambassador Mahit Dzmare travels to the Teixcalaanli Empire’s interstellar capital, eager to take up her new post. Yet when she arrives, she discovers her predecessor was murdered. But no one will admit his death wasn’t accidental – and she might be next.
Now Mahit must navigate the capital’s enticing yet deadly halls of power, to discover dangerous truths. And while she hunts for the killer, Mahit must somehow prevent the rapacious Empire from annexing her home: a small, fiercely independent mining station.
As she sinks deeper into an alien culture that is all too seductive, Mahit engages in intrigues of her own. For she’s hiding an extraordinary technological secret, one which might destroy her station and its way of life. Or it might save them from annihilation.
The Devouring Gray
Christine Lynn Herman
On the edge of town, a beast haunts the woods, trapped in the Gray, its bonds loosening…
Uprooted from the city, Violet Saunders doesn’t have much hope of fitting in at her new school in Four Paths, a town almost buried in the woodlands of rural New York. The fact that she’s descended from one of the town’s founders doesn’t help much, either—her new neighbours treat her with distant respect, and something very like fear. When she meets Justin, May, Isaac, and Harper, all children of founder families, and sees the otherworldly destruction they can wreak, she starts to wonder if the townsfolk are right to be afraid.
When bodies start to appear in the woods, the locals become downright hostile. Can the teenagers solve the mystery of Four Paths, and their own part in it, before another calamity strikes?
The Master of Dreams
Eddie Raven isn't quite sure what's happening to him--and he's in a race to find out before it kills him.
His adventures begin with a shooting in a very strange shop in Manhattan--but soon he finds himself the owner of a very familiar bar in Casablanca. By the time he adjusts to that reality, he's suddenly become one of several undersized people helping a young woman search for a wizard. And after confronting the wizard, he somehow finds himself in Camelot.
But as he rushes to solve the mystery of his many appearances, a larger threat looms. Because someone or something is stalking him through time and space with deadly intent....
When Jo steps onto planet Tau Ceti e for the first time, she’s ready to put the past behind her and begin again. After all, as a pioneer, she has the job of helping build a new home away from Earth.
But underneath the idyllic surface of their new home, there’s something very wrong. And when Jo accidentally uncovers a devastating secret that could destroy everything they’ve worked for, suddenly the future doesn’t seem so bright.
With the fate of the pioneers in her hands, Jo must decide how far she’s willing to go to expose the truth—before the truth destroys them all.
The Tiger at Midnight
Esha lost everything in the royal coup--and as the legendary rebel known as the Viper, she's made the guilty pay. Now she's been tasked with her most important mission to date: taking down the ruthless General Hotha.
Esha lost everything in the royal coup--and as the legendary rebel known as the Viper, she's made the guilty pay. Now she's been tasked with her most important mission to date: taking down the ruthless General Hotha.
When Esha and Kunal's paths cross one fated night, an impossible chain of events unfolds. Both the Viper and the soldier think they're calling the shots, but they're not the only players moving the pieces.
As the bonds that hold their land in order break down and the sins of the past meet the promise of a new future, both the soldier and the rebel must decide where their loyalties lie: with the lives they've killed to hold on to or with the love that's made them dream of something more.
Upon a Burning Throne
Ashok K. Banker
In a world where demigods and demons walk among mortals, the Emperor of the vast Burnt Empire has died, leaving a turbulent realm without an emperor. Two young princes, Adri and Shvate, are in line to rule, but birthright does not guarantee inheritance: For any successor must sit upon the legendary Burning Throne and pass The Test of Fire. Imbued with dark sorceries, the throne is a crucible—one that incinerates the unworthy.
Adri and Shvate pass The Test and are declared heirs to the empire… but there is another with a claim to power, another who also survives: a girl from an outlying kingdom. When this girl, whose father is the powerful demonlord Jarsun, is denied her claim by the interim leaders, Jarsun declares war, vowing to tear the Burnt Empire apart—leaving the young princes Adri and Shvate to rule a shattered realm embroiled in rebellion and chaos....
Seventeen-year-old Marianne is fated to one day become the Viper, defender of the Twelve Isles.
But the reigning Viper stands in her way. Corrupt and merciless, he prowls the seas in his warship, killing with impunity, leaving only pain and suffering in his wake.
He's the most dangerous man on the ocean . . . and he is Marianne's father.
She was born to protect the islands. But can she fight for them if it means losing her family, her home, the boy she loves - and perhaps even her life?
Emily A. Duncan
A girl who can speak to gods must save her people without destroying herself.
A prince in danger must decide who to trust.
A boy with a monstrous secret waits in the wings.
Together, they must assassinate the king and stop the war. In a centuries-long war where beauty and brutality meet, their three paths entwine in a shadowy world of spilled blood and mysterious saints, where a forbidden romance threatens to tip the scales between dark and light. Wicked Saints is the thrilling start to Emily A. Duncan’s devastatingly Gothic Something Dark and Holy trilogy.
Winds of Marque
Bennett R. Coles
In a dense star cluster, the solar winds blow fiercely. The star sailing ship HMSS Daring is running at full sheet with a letter of marque allowing them to capture enemy vessels involved in illegal trading. Sailing under a false flag to protect the ship and its mission, Daring's crew must gather intelligence that will lead them to the pirates' base.
Posing as traders, Daring's dashing second-in-command Liam Blackwood and brilliant quartermaster Amelia Virtue infiltrate shady civilian merchant networks, believing one will lead them to their quarry.
But their mission is threatened from within their own ranks when Daring's enigmatic captain makes a series of questionable choices, and rumblings of discontent start bubbling up from below decks, putting the crew on edge and destroying morale. On top of it all, Liam and Amelia must grapple with their growing feelings for each other.
Facing danger from unexpected quarters that could steer the expedition off course, Blackwood and Virtue must identify the real enemy threat and discover the truth about their commander--and their mission--before Daring falls prey to the very pirates she's meant to be tracking.
A Boy and His Dog at the End of the World
C. A. Fletcher
My name's Griz.
I've never been to school, I've never had friends, in my whole life I've not met enough people to play a game of football. My parents told me how crowded the world used to be, before all the people went away, but we were never lonely on our remote island. We had each other, and our dogs.
Then the thief came.
He told stories of the deserted towns and cities beyond our horizons. I liked him - until I woke to find he had stolen my dog. So I chased him out into the ruins of the world. I just want to get my dog back, but I found more than I ever imagined was possible. More about how the world ended. More about what my family's real story is. More about what really matters.
All My Colors
It is March 1979 in DeKalb Illinois. Todd Milstead is a wannabe writer, a serial adulterer, and a jerk, only tolerated by his friends because he throws the best parties with the best booze. During one particular party, Todd is showing off his perfect recall, quoting poetry and literature word for word plucked from his eidetic memory. When he begins quoting from a book no one else seems to know, a novel called All My Colors, Todd is incredulous. He can quote it from cover to cover and yet it doesn’t seem to exist.
With a looming divorce and mounting financial worries, Todd finally tries to write a novel, with the vague idea of making money from his talent. The only problem is he can’t write. But the book – All My Colors – is there in his head. Todd makes a decision: he will “write” this book that nobody but him can remember. After all, if nobody’s heard of it, how can he get into trouble?
As the dire consequences of his actions come home to both Todd and his long-suffering friends, it becomes clear that there is a high – and painful – price to pay for his crime.
Beneath the World, A Sea
South America, 1990. Ben Ronson, a British police officer, arrives in a mysterious forest to investigate a spate of killings of Duendes. These silent, vaguely humanoid creatures - with long limbs and black button eyes - have a strange psychic effect on people, unleashing the subconscious and exposing their innermost thoughts and fears.
Ben becomes fascinated by the Duendes, but the closer he gets, the more he begins to unravel, with terrifying results...
Between the Water and the Woods
When Emeline's little brother breaks all three of their village's rules, she is forced to use her family's forbidden magic to rescue him from the dark things he awakens, the Ithin. Now that the Ithin are afoot in the land, she must, by law, travel to the royal court and warn the king. But the only way she and her family can make the journey to the capital is with the protection of a sour magister and a handsome, whip-wielding Lash Knight. Will Emeline survive in a city where conspiracies swirl like smoke and her magic is all but outlawed?
Cage of Souls
The sun is bloated, diseased, dying perhaps. Beneath its baneful light, Shadrapar, last of all cities, harbours fewer than 100,000 human souls. Built on the ruins of countless civilisations, Shadrapar is a museum, a midden, an asylum, a prison on a world that is ever more alien to humanity.
Bearing witness to the desperate struggle for existence between life old and new is Stefan Advani: rebel, outlaw, prisoner, survivor. This is his testament, an account of the journey that took him into the blazing desolation of the western deserts; that transported him east down the river and imprisoned him in the verdant hell of the jungle's darkest heart; that led him deep into the labyrinths and caverns of the underworld. He will meet with monsters, madman, mutants.
The question is, which one of them will inherit this Earth?
Suave, sophisticated, erudite and charming, Gig Danvers seems too good to be true. He appears from nowhere and sets about revolutionising science and promoting humanitarian causes, using his growing influence for the benefit of all humankind. But where did he come from, and are his critics right to be cautious? Is there a darker side to this enigmatic benefactor – one that's more in keeping with his persona as Celebrity Werewolf?
Descendant of the Crane
Tyrants cut out hearts. Rulers sacrifice their own. Princess Hesina of Yan has always been eager to shirk the responsibilities of the crown, but when her beloved father is murdered, she's thrust into power, suddenly the queen of an unstable kingdom. Determined to find her father's killer, Hesina does something desperate: she enlists the aid of a soothsayer--a treasonous act, punishable by death... because in Yan, magic was outlawed centuries ago.
Using the information illicitly provided by the sooth, and uncertain if she can trust even her family, Hesina turns to Akira--a brilliant investigator who's also a convicted criminal with secrets of his own. With the future of her kingdom at stake, can Hesina find justice for her father? Or will the cost be too high?
Ivy Bloodgood's mother is dead, and she should probably be sad about it. But she isn't. Myra Bloodgood was a manipulative personality who never told the truth--about where she came from, who Ivy's father was, or why they were living their lives on the run.
Now that Ivy has been sent to the family estate on Darkhaven, an island off the New England coast, she is forced to reckon with her mother's past. Ivy can tell right away there are long-held family secrets buried within these walls, but when she wakes up from one of her nightmares covered in someone else's blood, Ivy fears that whatever demons her mother battled while she was alive have come to roost in her own mind.
Scared that she can no longer trust what she sees, Ivy seeks the help of a boy who thinks her episodes are connected to the sordid history of Darkhaven--but what they don't know might kill them both.
M. G. Wheaton
She's an artificial consciousness, designed in a lab to help humans process trauma, which is particularly helpful when the sun begins to die 5 billion years before scientists agreed it was supposed to.
So, her beloved human race is screwed, and so is Emily. That is, until she finds a potential answer buried deep in the human genome. But before her solution can be tested, her lab is brutally attacked, and Emily is forced to go on the run with two human companions - college student Jason and small-town Sheriff, Mayra.
As the sun's death draws near, Emily and her friends must race against time to save humanity. But before long it becomes clear that it's not only the species at stake, but also that which makes us most human.
M. C. Joudrey
Still recovering from a devastating automobile hack, Winnipeg's autonomous motorized machinery has been effectively and permanently crippled. Someone is to blame. No one is claiming responsibility. Municipal police have succumbed to corruption. Hard currency has gone the way of the dodo. Bison have escaped Fort Whyte Alive. And of course, there are the mosquitoes, lots of them. Dragonflies fill the sky in a futile attempt to control the blood sucking swarms. Thankfully, there's no shortage of Slurpees. Not half bad. Jack couldn't be sure of much, but he knew why he made the move to Winnipeg; it was the one place no one would ever look for him. There was probably better choice. A street artist whose infamy and unique guerrilla art has influenced a number of radical political changes, Jack is now under the scrutiny of international authorities that want him found and stopped. Dead would be best. His only protection is his anonymity (or so he thinks). Tracked by a relentless special agent, Jack has to navigate the absurdity of the city and the eccentric characters that proudly claim it as their home. Sleepy central Canada is about to wake up to a helluva lot of noise, whether the residents like it or not.
Fergus Ferguson has been called a lot of names: thief, con artist, repo man. He prefers the term finder.
His latest job should be simple. Find the spacecraft Venetia's Sword and steal it back from Arum Gilger, ex-nobleman turned power-hungry trade boss. He'll slip in, decode the ship's compromised AI security, and get out of town, Sword in hand.
Fergus locates both Gilger and the ship in the farthest corner of human-inhabited space, a backwater deep space colony called Cernee. But Fergus' arrival at the colony is anything but simple. A cable car explosion launches Cernee into civil war, and Fergus must ally with Gilger's enemies to navigate a field of space mines and a small army of hostile mercenaries. What was supposed to be a routine job evolves into negotiating a power struggle between factions. Even worse, Fergus has become increasingly--and inconveniently--invested in the lives of the locals.
It doesn't help that a dangerous alien species Fergus thought mythical prove unsettlingly real, and their ominous triangle ships keep following him around. Foolhardy. Eccentric. Reckless. Whatever he's called, Fergus will need all the help he can get to take back the Sword and maybe save Cernee from destruction in the process.
Ghosts of Gotham
Irresistibly drawn to mysteries, if only to debunk them, reporter Lionel Page exposes supernatural frauds, swindlers, and charlatans. His latest case is an obsession—at least for an ancient and wealthy heiress: verify the authenticity of a lost Edgar Allan Poe manuscript circulating through New York City’s literary underworld. But the shrewd Regina Dunkle offers more than money. It’s a pact. Fulfill her request, and Lionel’s own notorious buried past, one he’s been running from since he was a child, will remain hidden.
As Lionel’s quest begins, so do the warnings. And where rare books go, murder follows. It’s only when Lionel meets enigmatic stranger Madison Hannah, his personal usher into the city’s secret history, that he realizes he’s being guided by a force more powerful than logic…and that he isn’t just following a story. He is the story.
Now that the true purpose of his mission is revealing itself in the most terrifying ways, it may finally be time for Lionel to believe in the unbelievable.
BEFORE: In Bristol's center lies the Croft, a digital no-man's-land cut off from the surveillance, Big Data dependence, and corporate-sponsored, globally hegemonic aspirations that have overrun the rest of the world. Ten years in, it's become a center of creative counterculture. But it's fraying at the edges, radicalizing from inside. How will it fare when its chief architect, Rushdi Mannan, takes off to meet his boyfriend in New York City--now the apotheosis of the new techno-utopian global metropolis?
AFTER: An act of anonymous cyberterrorism has permanently switched off the Internet. Global trade, travel, and communication have collapsed. The luxuries that characterized modern life are scarce. In the Croft, Mary--who has visions of people presumed dead--is sought out by grieving families seeking connections to lost ones. But does Mary have a gift or is she just hustling to stay alive? Like Grids, who runs the Croft's black market like personal turf. Or like Tyrone, who hoards music (culled from cassettes, the only medium to survive the crash) and tattered sneakers like treasure
Innocence & Carnality
J. Alan Veerkamp
The gilded cage of propriety where Nathan grew up as a member of the Deilian aristocracy became a true prison when, at fifteen, his homosexuality came to light and created a terrible scandal. His parents see only one way to preserve their reputation amongst the other noble families: fit Nathan with a chastity belt to increase his value to a potential partner and marry him off as soon as possible.
The recipient of that prize is Lord Rother Marsh Delaga III. After a hasty wedding, Rother whisks Nathan away to the strange and seductive land of Marisol, where Nathan will begin a new life, free to explore the pleasures of the marriage bed, though his life is still not his own.
But Rother’s Delaga House is a place of secrets, dangers, and depravity Nathan can scarcely comprehend. Where friends are few and peril waits around every corner, Nathan must employ all the manipulation he learned from high society, along with his talent for clockwork. Most of all, Nathan must adapt, compromise to survive, and cast off the preconceptions of his homeland.
Because only he can orchestrate his freedom, and it’ll come at a cost.
After the disastrous failure of D-Day, Britain is occupied by Nazi Germany, and only rescued by Russian soldiers arriving from the east and Americans from the west. The two superpowers divide the nation between them, a wall running through London like a scar.
On the Soviet side of the wall, Jane Cawson calls into her husband's medical practice, hoping to surprise him. But instead she detects the perfume worn by his former wife, Lorelei, star of propaganda films for the new Marxist regime.
Jane rushes to confront them, but soon finds herself caught up in the glamorous actress's death.
Her husband Nick is arrested for murder. Desperate to clear his name, Jane must risk the attention of the brutal secret police as she follows a trail of corruption right to the highest levels of the state. And she might find she never really knew her husband at all.
Love & Other Curses
Michael Thomas Ford
The Weyward family has been haunted by a curse for generations—if a Weyward falls in love before their seventeenth birthday, the person they love dies.
Sam doesn’t plan to fall for anyone in the weeks before his birthday. He’ll spend his time working at the Eezy-Freeze with his dad; cooking up some midsummer magic with his grandmother, great-grandmother, and great-great-grandmother (the Grands); and experimenting with drag with the help of the queens at the Shangri-La, the local gay club.
But when a new guy comes to town, Sam finds himself in trouble when they strike up a friendship that might be way more than that. As Sam’s birthday approaches and he still hasn’t quite fallen in love, the curse seems to get more powerful and less specific about who it targets.
A mysterious girl Sam talks to on the phone late at night and a woman he’s only seen in a dream might have the answers he’s been looking for—but time is running out to save the people he cares about.
Jacob Green was just an average college student. But three months ago, he ran through the wrong door and found himself trapped in the city of Meridian - a literal necropolis, concealed from the modern world, made up of forgotten places and populated entirely by the dead.
As the only living, breathing resident, Jake has struggled to scrape out an existence while waiting for the Necropolis Police Department to decide his fate, and it's not looking good. But when an unusual string of crimes hits the city, Jake's overseer and tormentor, NPD Detective Marsh offers him a deal: Jake's life in exchange for helping them solve the worst series of crimes in the necropolis' history.
Someone, or some thing is killing the dead, and if Jake can't figure out who's responsible, he could be next.
Prince and his fairy courtiers are staggeringly beautiful, unrelentingly cruel, and exhausted by the tedium of the centuries--until they meet foster-siblings Josh and Ksenia. Drawn in by their vivid emotions, undying love for each other, and passion for life, Prince will stop at nothing to possess them.
First seduced and then entrapped by the fairies, Josh and Ksenia learn that the fairies' otherworldly gifts come at a terrible price--and they must risk everything in order to reclaim their freedom.
Taraxippus is coming: a black hole one tenth the mass of the sun is about to enter the solar system.
Matt and his friends are taking no chances. They board a mobile aquaculture rig, the Mandjet, self-sustaining in food, power and fresh water, and decide to sit out the encounter off-shore. As Taraxippus draws nearer, new observations throw the original predictions for its trajectory into doubt, and by the time it leaves the solar system, the conditions of life across the globe will be changed forever.
Gareth L. Powell
In Gareth L. Powell's Ragged Alice a detective in a small Welsh town can literally see the evil in people's souls.
Orphaned at an early age, DCI Holly Craig grew up in the small Welsh coastal town of Pontyrhudd. As soon as she was old enough, she ran away to London and joined the police. Now, fifteen years later, she’s back in her old hometown to investigate what seems at first to be a simple hit-and-run, but which soon escalates into something far deadlier and unexpectedly personal—something that will take all of her peculiar talents to solve.
When things go bad at home, sisters Eleanor and Mike hide in a secret place under Eleanor's bed, telling monster stories. Often, it seems those stories and their mother's house magic are all that keep them safe from both busybodies and their dad's temper. But when their father breaks a family heirloom, a glass witch ball, a river suddenly appears beneath the bed, and Eleanor and Mike fall into a world where dreams are born, nightmares struggle to break into the real world, and secrets have big consequences. Full of both adventure and heart, Riverland is a story about the bond between two sisters and how they must make their own magic to protect each other and save the ones they love.
P. D. Cacek
When four patients unexpectedly wake after being declared dead, their families are ecstatic and the word “miracle” begins to be whispered throughout the hospital. But the jubilation is short lived when the patients don’t respond to their names and insist they are different people. It is suggested all four are suffering from fugue states until one of the doctors recognizes a name and verifies that he not only knew the girl but was there when she died in 1992. It soon becomes obvious that the bodies of the four patients are now inhabited by the souls of people long dead.
Sixteen Ways to Defend a Walled City
K. J. Parker
A siege is approaching, and the city has little time to prepare. The people have no food and no weapons, and the enemy has sworn to slaughter them all.
To save the city will take a miracle, but what it has is Orhan. A colonel of engineers, Orhan has far more experience with bridge-building than battles, is a cheat and a liar, and has a serious problem with authority. He is, in other words, perfect for the job.
2041 and the world as we know it grinds to a halt. Our planet seems to be turning against itself - it would appear that the magnetic field, that protects life on Earth from deadly radiation from space, is failing . . .
Desperate to quell the mass hysteria that would surely follow, world governments have concealed this rapidly emerging Armageddon. But a young Iranian hacktivist stumbles across the truth, and it becomes a race against time to reactivate the earth's core using beams of dark matter.
As a small team of brave and brilliant scientists battle to find a way of transforming theory into practice, they face a fanatical group intent on pursuing their own endgame agenda: for they believe mankind to be a plague upon this earth and will do anything, commit any crime, to ensure that the project fails . . .
The Crying Machine
The world has changed, but Jerusalem endures. Overlooked by new superpowers, the Holy City of the future is a haven of spies and smugglers, exiles and extremists.
A refugee with strange technological abilities searches for a place to disappear. An ambitious young criminal plots the heist that could make or destroy him. A corrupt minister harnesses the power of the past in a ruthless play for complete control.
And the wheels of another plan – as old and intricate as the city itself – begin to turn…
The Dark Game
Ten writers are selected for a summer-long writing retreat with the most celebrated and reclusive author in the world. Their host is the legendary Roderick Wells. Handsome, enigmatic, and fiendishly talented, Wells promises to teach his pupils about writing, about magic, about the untapped potential that each of them possesses. Most of all, he plans to teach them about the darkness in their hearts.
The writers think they are signing up for a chance at riches and literary prestige. But they are really entering the twisted imagination of a deranged genius, a lethal contest pitting them against one another in a struggle for their sanity and their lives. They have entered into Roderick Wells’s most brilliant and horrible creation.
The Dark Game.
The Fox and Dr. Shimamura
The Fox and Dr. Shimamura toothsomely encompasses Japan and Europe, memory and actuality, fox-possession myths and psychiatric mythmaking. The novel begins near the story's end, in Dr. Shimamura's retirement. A feverish invalid, he's watched over by four women: his wife, his mother, his mother-in- law, and a nurse (originally one of his psychiatric patients). His mother is busily writing and rewriting his biography, Between Genius and Madness.
As an outstanding young Japanese medical student at the end of the nineteenth century, Dr. Shimamura is sent--to his dismay--to the provinces: he is asked to cure scores of young women of an epidemic of fox possession. He considers the assignment a joke, believing it's all a hoax, until he sees a fox moving under the skin of a beauty. He comes to believe not just in fox possession, but also that he in fact "cured" the young woman with a kiss, by breathing in the fox demon (the root of his lifelong fever).
Next he travels to Europe and works with such luminaries as Charcot, Breuer and (briefly) Freud himself (whose methods he concludes are incompatible with Japanese politeness). The ironic parallels between Charcot's hack theories of female "hysteria" and Japanese ancient folklore--when it comes to beautiful writhing young women--are handled with a lightly sardonic touch by Christine Wunnicke, whose flavor-packed language is a delight.
The Hand, The Eye & The Heart
Zhilan was assigned female at birth. Despite a gift for illusions, they know they are destined to live out their life within the confines of the women’s quarter. But when civil war sets the empire aflame, Zhilan is determined save their disabled father from the battlefield. By taking his place. Surviving brutal army training as a boy – Zhi – is only the first challenge. In the glittering court of the Land of Dragons, love and betrayal are two sides of the same smile, and soon the fate of a nation rests on Zhi’s shoulders. But to win, they must decide where their heart truly belongs…
In a quest for a simpler life, Helen and Nate have abandoned the comforts of suburbia to take up residence on forty-four acres of rural land where they will begin the ultimate, aspirational do-it-yourself project: building the house of their dreams. When they discover that this beautiful property has a dark and violent past, Helen, a former history teacher, becomes consumed by the local legend of Hattie Breckenridge, a woman who lived and died there a century ago. With her passion for artifacts, Helen finds special materials to incorporate into the house--a beam from an old schoolroom, bricks from a mill, a mantel from a farmhouse--objects that draw her deeper into the story of Hattie and her descendants, three generations of Breckenridge women, each of whom died suspiciously. As the building project progresses, the house will become a place of menace and unfinished business: a new home, now haunted, that beckons its owners and their neighbors toward unimaginable danger.
The Light Brigade
Soldiers are broken into light and sent to the frontline of a brutal interplanetary war, in this brilliant military SF from the Hugo Award-winning author of The Stars Are Legion. The corporate corps transform their soldiers into light to travel between interplanetary battlegrounds. Most grunts make it in one piece, though some don't, and others come back… different. Fresh infantry recruit, Dietz, is keen to fight and claim her corporate citizenship, but when she's busted into light it seems like her combat drops are out of sync with everyone else's. Is Dietz experiencing the war differently, or is it combat stress bending her mind? As she struggles to untangle her timeline, Dietz glimpses a very different war than in the corporate propaganda - one that needs a hero, or maybe a villain - truth is the first casualty of war.
The Luminous Dead
When Gyre Price lied her way into this expedition, she thought she’d be mapping mineral deposits, and that her biggest problems would be cave collapses and gear malfunctions. She also thought that the fat paycheck—enough to get her off-planet and on the trail of her mother—meant she’d get a skilled surface team, monitoring her suit and environment, keeping her safe. Keeping her sane. Instead, she got Em.
Em sees nothing wrong with controlling Gyre’s body with drugs or withholding critical information to “ensure the smooth operation” of her expedition. Em knows all about Gyre’s falsified credentials, and has no qualms using them as a leash—and a lash. And Em has secrets, too . . .
As Gyre descends, little inconsistencies—missing supplies, unexpected changes in the route, and, worst of all, shifts in Em’s motivations—drive her out of her depths. Lost and disoriented, Gyre finds her sense of control giving way to paranoia and anger. On her own in this mysterious, deadly place, surrounded by darkness and the unknown, Gyre must overcome more than just the dangerous terrain and the Tunneler which calls underground its home if she wants to make it out alive—she must confront the ghosts in her own head.
But how come she can’t shake the feeling she’s being followed?
The Place Inside the Storm
Bradley W. Wright
It’s 2038, and Tara Rivers is fourteen years old, a bit rebellious, and socially awkward. Her family has recently moved to Los Angeles from the Pacific Northwest “rogue” clusters. Tara feels alone and confused. She doesn’t have any friends here, except her cat, Xel, a sophisticated robot with artificial intelligence. The corporation where Tara’s parents work makes an offer they can’t refuse—let them put an implant in Tara’s brain to “cure” her autism and make her neurotypical, or Tara’s father will be prosecuted for manufactured crimes. Tara overhears her parents speaking with the doctors and decides to run away with Xel. She plans to head back to the Pacific Northwest and her grandmother, but first she must escape Los Angeles and the corporation—with all their high-tech locating devices—dodge street gangs and wild dogs, and traverse an unknown wilderness full of unimaginable dangers. Will she ever find a place where she is accepted for who and what she is, or is she doomed to be an outcast from society forever?
The Raven's Tale
Seventeen-year-old Edgar Poe counts down the days until he can escape his foster family—the wealthy Allans of Richmond, Virginia. He hungers for his upcoming life as a student at the prestigious new university, almost as much as he longs to marry his beloved Elmira Royster. However, on the brink of his departure, all his plans go awry when a macabre Muse named Lenore appears to him. Muses are frightful creatures that lead Artists down a path of ruin and disgrace, and no respectable person could possibly understand or accept them. But Lenore steps out of the shadows with one request: “Let them see me!”
The Time Collector
Roan West can perceive the past of any object he touches. A highly skilled psychometrist, he uses his talents to find and sell valuable antiques, but his quiet life in New Orleans is about to change. Stuart, a fellow psychometrist and Roan's close friend, has used his own abilities to unearth several "ooparts"--out-of-place artifacts that challenge recorded history. Soon after the discovery, Stuart disappears, making him one of several pyschometrists who have recently died or vanished. When Roan comes across a viral video of a young woman who has discovered a priceless pocket watch just by "sensing" it, he knows he has to warn her--but will Melicent Tilpin listen? And can Roan find Stuart before it's too late? The quest for answers will lead Roan and Melicent around the world, bringing them closer to each other and a startling truth.
The Tunnels Below
On her twelfth birthday, the last thing Cecilia expected was to find herself lost in a labyrinth of tunnels beneath London. Afraid, alone, but determined, she sets to work on her escape, and soon realises that perhaps there is a reason she and the mysterious marble her sister gave her have ended up so far from home.
Deep in the darkness roam the terrible Corvus, tyrants of the magical realm below. Cecilia's struggle to return to her family becomes a mission of great danger and adventure, as she tries to help her new friends to free themselves and their beautiful, unique world. But will her heart be brave enough to ensure she doesn't stay trapped in the darkness forever?
Through the White Wood
When Katya loses control of her power to freeze, her villagers banish her to the palace of the terrifying Prince Sasha in Kiev. Expecting punishment, she is surprised to find instead that Sasha is just like her—with the ability to summon fire. Sasha offers Katya friendship and the chance to embrace her power rather than fear it.
But outside the walls of Kiev, Sasha’s enemies are organizing an army of people bent on taking over the entire world.
Together, Katya’s and Sasha’s powers are a fearsome weapon. But as their enemies draw nearer, will fire and frost be enough to save the world? Or will Katya and Sasha lose everything they hold dear?
Trace Carter doesn't know how to feel at ease in his new life in New York. Even though his artsy Auntie Lea is cool, her brownstone still isn't his home. Haunted by flashbacks of the accident that killed his parents, the best he can do is try to distract himself from memories of the past.
But the past isn't done with him. When Trace takes a wrong turn in the New York Public Library, he finds someone else lost in the stacks with him: a crying little boy, wearing old, tattered clothes.
And though at first he can't quite believe he's seen a ghost, Trace soon discovers that the boy he saw has ties to Trace's own history--and that he himself may be the key to setting the dead to rest.
In Edwardian Suffolk, a manor house stands alone in a lost corner of the Fens: a glinting wilderness of water whose whispering reeds guard ancient secrets. Maud is a lonely child growing up without a mother, ruled by her repressive father.
When he finds a painted medieval devil in a graveyard, unhallowed forces are awakened.
Maud's battle has begun. She must survive a world haunted by witchcraft, the age-old legends of her beloved fen – and the even more nightmarish demons of her father's past.
Spanning five centuries, Wakenhyrst is a darkly gothic thriller about murderous obsession and one girl's longing to fly free.
Mimi is drowning in the world's trash. She's a waste worker on Silicon Isle, where electronics -- from cell phones and laptops to bots and bionic limbs -- are sent to be recycled. These amass in towering heaps, polluting every spare inch of land. On this island off the coast of China, the fruits of capitalism and consumer culture come to a toxic end.
Mimi and thousands of migrant waste workers like her are lured to Silicon Isle with the promise of steady work and a better life. They're the lifeblood of the island's economy, but are at the mercy of those in power.
A storm is brewing, between ruthless local gangs, warring for control. Ecoterrorists, set on toppling the status quo. American investors, hungry for profit. And a Chinese-American interpreter, searching for his roots.
As these forces collide, a war erupts -- between the rich and the poor; between tradition and modern ambition; between humanity's past and its future. Mimi, and others like her, must decide if they will remain pawns in this war or change the rules of the game altogether.
We Are Blood and Thunder
In a city where magic is feared and the dead are worshipped, life is overshadowed by a powerful and devastating storm cloud.
One young woman is running for her life. Another is trying to return home. Both are looking for a place where they belong.
But what Lena and Constance don't realise is that the storm cloud binds them. Without it, neither can get what she desires.
We Rule the Night
Claire Eliza Bartlett
Two girls use forbidden magic to fly and fight--for their country and for themselves--in this riveting debut that's part Shadow and Bone, part Code Name Verity. Seventeen-year-old Revna is a factory worker, manufacturing war machines for the Union of the North. When she's caught using illegal magic, she fears being branded a traitor and imprisoned. Meanwhile, on the front lines, Linn defied her father, a Union general, and disguised herself as a boy to join the army. They're both offered a reprieve from punishment if they use their magic in a special women's military flight unit and undertake terrifying, deadly missions under cover of darkness. Revna and Linn can hardly stand to be in the same cockpit, but if they can't fly together, and if they can't find a way to fly well, the enemy's superior firepower will destroy them--if they don't destroy each other first. We Rule the Night is a powerful story about sacrifice, complicated friendships, and survival despite impossible odds.
When the Sky Fell on Splendor
Almost everyone in the small town of Splendor, Ohio, was affected when the local steel mill exploded. If you weren't a casualty of the accident yourself, chances are a loved one was. That's the case for seventeen-year-old Franny, who, five years after the explosion, still has to stand by and do nothing as her brother lies in a coma. In the wake of the tragedy, Franny found solace in a group of friends whose experiences mirrored her own. The group calls themselves The Ordinary, and they spend their free time investigating local ghost stories and legends, filming their exploits for their small following of YouTube fans. It's silly, it's fun, and it keeps them from dwelling on the sadness that surrounds them. Until one evening, when the strange and dangerous thing they film isn't fiction - it's a bright light, something massive hurtling toward them from the sky. And when it crashes and the teens go to investigate - everything changes.