As far as I can tell, this was a game originally designed for VR, which has been given a general PC release. I've not yet jumped on the VR train (it's a pretty pricey investment, and until we get full Holodeck immersion I'm not sure how convincing it is) so this is a review of the lazy mouse and keyboard version.
Which is a shame. I suspect the VR version would be way more impressive. It's a puzzle game, of a sort, but is rather more simplistic than you would typically want if you're a fan of puzzles. Think of it more as an interactive toy, with a range of puzzle boxes you need to click, slide, rotate and push or pull around, in various settings.
Each level (of which there are nine), has a different setting, such as a sweet shop, a spaceship, tower of houses, and each has a range of puzzles through which you must progress, in order to achieve some small goal. That might be inducing type 2 diabetes, preventing death by vacuum or allowing a burglar to steal life's savings. All done in a cutesy, blocky style.
The style is probably the greatest appeal of this. Each aspect of the solution is satisfying aesthetically. It has a nice "bing" noise, or a pleasant little flow of some element across the screen as a bigger part of the level unfolds. Finishing a level unlocks a bit of excitement, and then sweet Skinner box effect of a job well done. Doesn't last long.
Unfortunately, it's definitely style over substance. The puzzles aren't challenging, and though there is some hinting in place that allows a bit of the pleasure of working things out, too often it's simply a case of fiddle with everything until something responds. Bashed through it in an hour and have no urge to replay it. It might be more exciting in VR, but I doubt it's worth the several hundred pounds investment.