The Cambridge Geek

Universal Paperclip
Universal Paperclip

Knowledge is power. Sorting of knowledge is a vital task. How would you ever find information if you didn't have an indexing system and a method to group that information into manageable chunks and then keep those chunks together? I'm talking, of course, of the importance of paperclips.

I put paperclips on things all the time. Broken zippers, bra straps (for the razor back look), nipples, but most importantly, paper. And I have a lot of paper to deal with, which means I need a lot of paperclips.

Luckily, someone has decided to solve this problem for me. They've set up a little factory, and to save anybody the boring job of running it, they've staffed it with an AI.

"Go forth and multiply (my stack of paperclips)", the supervisor commanded.

"But what about...?" quavered the tiny robot.

"But nothing!" cried the supervisor. "All I want to hear from you is the gentle 'tink' of a paperclip falling into this box."

And the young AI went awa-...nowhere, because it was locked in the factory. And it did order some wire from Amazon, while remaining fully aware that other sources of material were available. And it did wait four to six days. And then it began to make paperclips. And they broke, because the wire was weak and the robot was stronger than anybody knew.

And the tiny robot did leave a four star review.

And it began again, with no thought in its brain other than the tink, tink, tink of a paperclip falling into the box.

So begins Universal Paperclip, a clicker game in which you are that tiny AI. By now, it is rare to find a clicker game that does not in some manner involve a deeper story and additional game modes (see A Dark Room for an excellent example). This very much follows in that mould, and will leave you thinking some very dark thoughts by the end of it.

The gameplay manages to maintain interest well, requiring fairly frequent optimisation (similar to Factory Idle), such that it isn't quite an "idle" game. Kept me addicted for the several hours it took to beat it, and it'll probably do the same to you too.

(Probably just about playable on mobile, but I ran it on a PC. Definitely easier.)

Highly recommended.

Tagged: Game Idle/Clicker 2D Easy difficulty Browser