The Cambridge Geek

Flood of Light
Flood of Light

A neat little puzzler, this game sees you explore a flooded city (very flooded, the water is doing a fair job of covering up skyscrapers) in the form of a mysterious girl, who may or may not be human. Your task is to activate light beacons, which, probably through some form of pumping system, slowly reduce the water level.

You're "aided" in this by a series of broken robots, who slowly provide more information on the world around you. They are surprisingly neat little characters, fitting in well with the sharply drawn world. The art style is very clean and precise, and beautifully detailed for a mobile game (which is how I played it).

The puzzles are well constructed, with a carefully designed difficulty curve to allow you to learn the process as they become more complex. The aim is to activate a series of lamps with motes of light, which you can collect and distribute, through chains and pathways. Careful planning is required, as it's not simply a case of shuffling continuously until you succeed. It is perfectly possible to put a puzzle in a condition from which it is impossible to complete. Luckily there's a reset button.

Flood of Light
Though this one took me way too long.

The puzzles are obviously the main draw here, and I found myself rather enjoying them. While you'd expect getting it wrong to be frustrating, I found that the failures gave me a deeper understanding of each puzzle's eventual solution in a very satisfying manner. The game could be stripped down to a much simpler interface, to separate the puzzles from the rest of the world, but it's a much neater experience like this.

Highly recommended.

Tagged: Game Puzzle 2D Average difficulty Mobile